Class Retraining Rules for ACG idea


Pathfinder Adventure Card Society

4/5 5/5 ****

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hey all,

After running players in my local area through almost all of Season of the Shackles and Season of the Righteous and now with the addition of the new monthly class decks I was thinking that the next season could benefit from similar retraining rules from the PFS Role-playing guild.

I'm seeing with the increased class deck options and new players that players would like to change their mind on what decks or characters to play especially after seeing how their local groups play together, but the group and/or player doesn't necessarily want to go back and play those beginning scenarios again.

My idea would be to allow a player to pick a new character card from their class deck box or even another class entirely and keep their rewards and feats as long as they choose to do so before they become Tier 2 or before they gain their first card feat (whichever would work best in the minds of the developers).

I think it would be a nice addition and let new players or even veterans to try out the classes without fear of being "locked into" a class they don't like or then having to replay scenarios.

What do you think?

Sovereign Court

I can't find the thread, but I know this has been brought up before. I think the general consensus, and it's one I certainly agree with, was that a Tier 1 character should be able to change characters until reaching second tier.

Community / Forums / Organized Play / Pathfinder Adventure Card Society / Class Retraining Rules for ACG idea All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Adventure Card Society