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It’s our second year for this convention, held in the Indianapolis area. We are focused on running PFS-sanctioned modules during this three-day convention. Among the modules/adventure paths in the line-up:
[Skulls and Shackles 1] The Wormwood Mutiny (lvl 2-4)
Feast of Ravenmoor (lvl 2-4)
The Midnight Mirror (lvl 3-5)
City of Golden Death (lvl 4-6)
Cult of the Ebon Destroyers (lvl 7-9)
Doom Comes to Dustpawn (lvl 8-10)
Along with these scenarios/quests:
Quest "Phantom Phenomena" (lvl 1)
0-04 "The Frozen Fingers of Midnight" (lvl 1-5)
6-99 "True Dragons of Absalom" (lvl 4)
7-05 "School of Spirits" (lvl 1-5)
7-10 "The Consortium Compact" (lvl 1)
7-11 "Ancients’ Anguish" (lvl 7-11)
7-12 "The Twisted Circle" (lvl 1-5)
7-13 "Captive in Crystal" (lvl 5-9)
7-15 "The Slave Master's Mirror" (lvl 3-7)
You can sign up on our warhorn site: Golaricon 2016
Seats are limited, so sign up soon!
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Aw, man, why did this have to be Valentine's Day weekend? Looks like a great weekend! Good luck and good fun to all involved!
The stars aligned this way, I'm afraid. The only other available weekend was Winter Fantasy...and we decided to stay away from that.
However, most of our games are Friday and Saturday - if you choose to skip 'Bloody Sunday', you only miss out on one slot of events...including the Kobold special. ;)
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Two questions:
1. Are you only accepting cash for playing?
2. Saturday is scheduled for 8-12:30 and 1pm-12am; why is there no option for "6pm-10pm" for example? Will there only be one slot available Saturday afternoon?Thanks for any help and I'm so looking forward to the convention!
Good questions!
1. Instead of one convention badge for the whole weekend, we're using a cost per slot route - since it is a holiday weekend, people's schedules may not allow for gaming the whole con, so we're trying to be flexible.
I'm afraid we can only take cash. We won't have the ability to accept credit cards. However, I believe the store we're located in can accept credit cards or checks, if you want to buy product (although they're separate from the convention).
2. Saturday is the day we run modules - the focus of our convention. Modules/adventure paths are much longer than a standard scenario. The three shorter modules (Feast of Ravenmoor, City of Golden Death, and The Midnight Mirror) still will cover most of the day. The three longer events (Cult of the Ebon Destroyers, Doom Comes to Dustpawn, and The Wormwood Mutiny) will run all day.
All modules gain a character one full level, like playing 3 scenarios. Also, each table can take breaks where needed (for example: supper).
croftstr
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Thanks to everyone for a great con experience! Family Time Games is a great location and I enjoyed the smaller size of this convention. Getting to play through Wormwood Mutiny in one day was tiring but a lot of fun. Most of the GMs seemed well-prepared which is always appreciated. My one small regret was having to roll for player boons. I played 5 slots and didn't win any :( I like how Gen Con gives out a token for each game and then let's you turn two or three in for boons/other prizes. Still, a fun experience and I hope to return next year. Thanks again!
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Those of us behind Golaricon 2016 wanted to thank everyone involved in making the con a success, which includes Shane the shop owner, the players, the GMs, Tonya, our VC Mark, and our con representative Jay. We had scheduled 25 tables and actually ran 22. We are very happy with how everything turned out.
We did want to thank the GMs by name – Hillis, Mark, George, Debra, Chad and especially the GMs that ran some of the modules and the adventure path – Emmanuel, Jay, and Karl.
We want to thank our friend and fellow gamer Neal who made the props and dioramas for the modules.
We hope to see you all back next year for Golaricon 2017!
Tom and Brandon