Critique needed for homebrew world


Homebrew and House Rules


This is my homebrew world: Hipocerth. Please give advice. Positive criticism is always welcome.

Hipocerth was once ruled by the gods servants; the angels. The world was peaceful and prosperous, and everybody was happy. Then, forces from Hell and the Abyss invaded. There was a desperate war that lasted 1000 years, in which countless mortals died. At the end, the gods were forced to intervene. Even they could not banish the Infernal forces, and a treaty was forced. Borders were established (half-half). Recently, there have been skirmishes and even battles between the two sides. As emissaries of your respected sides, you will stop the wars and will keep the balance.

Now comes the hard part, player characters. One of my players wants to play a Nephilim(half celestial,half fiend) and one wants to play a demon, but a bit weaker, since the character is not used to the "enviroment"(thats how he puts it) of Hipocerth. If you have any advice on how to make characters like this, please say.

Thanks for reading and thanks for giving advice and criticism


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I've also been working on a homebrew world, and I have a few players who constantly want to break canon for my world. Being the firm GM I am, I haven't let them. I'd suggest if they want to play something like a nephilim, scale it with the level, so if you're going to be running something at 9th level then let them be a nephilim which is CR 8 to fit with the party members. For the demon, then I'd suggest letting them be a demon-spawn tiefling that they could play right out of the gate.


Simeon wrote:
I've also been working on a homebrew world, and I have a few players who constantly want to break canon for my world. Being the firm GM I am, I haven't let them. I'd suggest if they want to play something like a nephilim, scale it with the level, so if you're going to be running something at 9th level then let them be a nephilim which is CR 8 to fit with the party members. For the demon, then I'd suggest letting them be a demon-spawn tiefling that they could play right out of the gate.

thanks! This really helps! If we are playing at 9th level, does the nephilim(CR 8) gain only 1 level?


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Paizo's guidelines on allowing CR 1+ monsters as PCs

I recommend using this with caution because sometimes the CR is calculated mostly of the monster's abilities sometimes it also includes a significant amount of equipment.

For example, both Gnolls and Lizardfolk are CR 1 so they could technically start without a class in a Level 1 party.

But a gnoll gets +4 Str, +2 Con, -2 Int and -2 Cha, 2d8 hitdice and Darkvision

The lizardfolk gets +2 Str, +2 Con, -2 Int, 2d8 hitdice, a 15 foot swim speed, hold breath, 2 claws, a bite and +5 natural armor!


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I would handle monster levels with care. I.e. Steer clear unless this is a monsterous campaign where everyone can play monsters.

As a replacement for the nephilim I would use an aasimar or tiefling as a base and give them fire and cold resist of 5 instead of normal resistances. And replace the 1/day ability with 1/day enlarge person (self only). Call it nephilim-spawn :)


Thanks guys! This really helps! I'll take your advice and be careful.

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