Giantslayer as an AP after Kingmaker set in Brevoy / The Stolen Lands


Kingmaker


While looking for an AP to play as we finish up Kingmaker, I investigated Giantslayer. I find the parallels between the Mindspin mountains and the Icerime peaks to be intriguing. Also the motivations of the BBEGs in Giantslayer are somewhat familiar to those who know the origin story of Brevoy. I also see the opportunity for there to be natural pauses in Giantslayer (like Kingmaker). Names - particularly place names would obviously have to be changed and some of the encounters altered thematically. But the main plot would remain.

Thoughts? Good idea? Screwy idea? :)


Nothing wrong with customizing to better appeal to your group. Go for it, i say.


As an immediate successor (same PCs), or dynastic successor (you're playing the descendants of the KM PCs)? Giantslayer is one of the potential next APs for my rotating-GM group, I'd be really interested in the latter.


So, our group is on board with Giantslayer as a successor AP. The premise will be that the trouble comes out of the Icereme Peaks that mark the border between Iobaria and Brevoy.

<spoilers may follow>
For our particular campaign, the PC Kingdom has thrived. We own our initial holdings + Varnhold + half of Pitax + lands east of the Centaurs. This last bit is in name only - I ran an original adventure that took the PCs to the edge of the Castrovin Sea.(as shown here - http://hexagonal-maps.blogspot.com/ - I also have notes on that adventure which I really need to clean up for a more public dispersal).

Mivon controls the southern half of Pitax.

The AP will likely end with the return of House Rogarvia - an act which will cause tremendous instability. The PC kingdom is still nominally part of Brevoy, whereas Mivon is very anti-Brevoy. The PCs may be loyal to house Surtova or to Brevoy itself or (as is likely) seek independence. Regardless, House Surtova will be quite insistant that the PC Kingdom 'pay back' all the support given it by Brevoy and Surtova by siding with them.

So at the start of Giantslayer, the situation will be a brink-of-civil war Brevoy, a Mivon eagerly looking to take advantage of the situation and the PC kingdom caught in the middle. Brevoy may already be splintering, with cities decalring themselves neutral in the conflict. One town that will directly declare neutrality will be the dwarven settlement of Brunderton. For the purposes of Giantslayer, Brunderton, with its excellent location at one end of the Valley of Fire, will serve as a proxy for Trunau.

I do expect to expand the scale of the AP, with frequent humanoid raids and giantkin raids into Brevoy. I want to make the impression that Brevoy is teetering on collapse and ruin. Word has gotten out across northern Avistan - if you want to destroy civilization, come to the Icereme peaks. There will be a steady stream of humanoids coming - almost like a humanoid crusade - pouring through Brevoy and the PC Kingdom.

Beyond that, the AP "works" in that most of the places can be dropped right into the Icereme peaks with only a little modification required. The main plot can be dragged out for months to years as the BBEG takes time to increase the size of his armies and to repair his MacGuffin for the invasion. I'm currently looking into thematically appropriate stand along modules that I can weave into the overarching story-line. I'll also post some of the new maps and content that I've created to my blog (linked above)

That's where I am. Our group will start in the new year. :)

Lantern Lodge

Given those parameters I would say that Stoneclimb (House Medvyed) and SkyWatch would also be feeling the effects of the these invasions.


They certainly will. Book six, with its fully armed and operational battle-macguffin has a list of targets already assigned. There will also be earlier raids that will occur. All within the backdrop of a House Rogarvia that wants to reclaim the throne.


Sorry. that earlier post was under my alt, Wszebor. Oops.

Anyway, thumbing through the AP, it looks like most of the required changes are in the earlier modules. Later on you're so deep in the mountians that it doesn't matter much.

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