The Dark Knight: A work in progress


Homebrew and House Rules

Liberty's Edge

Right here is what I have so far of a class called the dark knight (not Batman.)

This was inspired by the Dark Knight character class from Final Fantasy IV and X-2. The whole idea of the class is that it's supposed to be a more martial kineticist/more reliable source of negative energy damage. I think I botched it pretty badly, which is why the document's open for commenting.

WHAT NEEDS TO BE DONE:
[*[Class skills, which I forgot to add in because I'm stupid.

  • Thinking up something for a dark knight to get at fifth and fifteenth levels.
  • More Dark Arts abilities, possibly gating some behind levels and/or earlier-attained arts. I'm not good at these.

    As always, comments, complaints, compliments, suggestions, and any other feedback wonderfully appreciated!

  • Liberty's Edge

    Bumping because this got buried ;_;


    As this is a WIP, I'll not come out with a final judgment but merely point out a few things that struck me reading through this. I like the concept overall, but these are some items I think could use tweaking:

    * Make last resort last 1 minute. 5 rounds seems unnecessarily brief.

    * Make dark blade a swift action to activate. Make it last for 1 minute, but cancel-able as an immediate action. For every 1d6 of nonlethal damage you've taken, you add 1d6 neg. energy to your damage rolls until the ability ends, up to a maximum amount of neg. energy damage equal to 1d6 per odd-numbered class level.

    * Class is unnecessarily MAD. Stick to either Int or Wis for dark arts. I would suggest Wis. Non-divine magical classes with a Wis focus are cool. Instead of writing out separate DCs for each dark art, you could just state a base dark art DC at the start of that ability's description.

    These are just a few things off the top of my head. I'll post here again if I come up with anything else or if I have any ideas for additional dark arts or similar.

    Cheers,
    - Gears

    Liberty's Edge

    By all means, Gears! There's a suggestions/comments thread in the doc itself, just click on it and suggest away!


    I took a shot at this a little while ago:

    right here


    Oh. I should note that the more final version of the class is not in that first link. It is linked two other places further down the thread.

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