Snorb
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Right here is what I have so far of a class called the dark knight (not Batman.)
This was inspired by the Dark Knight character class from Final Fantasy IV and X-2. The whole idea of the class is that it's supposed to be a more martial kineticist/more reliable source of negative energy damage. I think I botched it pretty badly, which is why the document's open for commenting.
WHAT NEEDS TO BE DONE:
[*[Class skills, which I forgot to add in because I'm stupid.
As always, comments, complaints, compliments, suggestions, and any other feedback wonderfully appreciated!
| Ethereal Gears |
As this is a WIP, I'll not come out with a final judgment but merely point out a few things that struck me reading through this. I like the concept overall, but these are some items I think could use tweaking:
* Make last resort last 1 minute. 5 rounds seems unnecessarily brief.
* Make dark blade a swift action to activate. Make it last for 1 minute, but cancel-able as an immediate action. For every 1d6 of nonlethal damage you've taken, you add 1d6 neg. energy to your damage rolls until the ability ends, up to a maximum amount of neg. energy damage equal to 1d6 per odd-numbered class level.
* Class is unnecessarily MAD. Stick to either Int or Wis for dark arts. I would suggest Wis. Non-divine magical classes with a Wis focus are cool. Instead of writing out separate DCs for each dark art, you could just state a base dark art DC at the start of that ability's description.
These are just a few things off the top of my head. I'll post here again if I come up with anything else or if I have any ideas for additional dark arts or similar.
Cheers,
- Gears