More race input needed, Dragons this time!


Homebrew and House Rules


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Here we go again ,day 3's race

Here's what i got so far, need input on balance for this as a pc race. The concept is small trickster Dragons.

The Hatchling's 15Rp
Dragon 10 Rp

The Hatchling's are a small Draconic race often growing no bigger than a halfling. Cunning tricksters, Hatchling's enjoy outsmarting others. They possess a way with words and pick up languages quickly making them adept at manipulation. Often they are confused for Pseudodragons as the to creatures are remarkable similar. Hatchling's enjoy luxury and gold much like the rest of their race, even more so when the gold is another dragons. Hatchling's are generally not risk takers, they enjoy making elaborate plans for large heists.

Physical Description
Hatchling's are small, barely ever growing larger than 3 feet. There scales are not hard and armor-like like other dragons, it is does possess the same shine and color though. When bipedal they are raptor like, their wings too small for actual flight, although are capable of gliding. Their front claws are hand like allowing them to manipulate in them at the cost of being to weak to actually attack with. They very rarely wear clothing, being draconic they do however wear armor to supplement for their weak scales.

Society
They are tricksters, who often possess many vices. They use their wiles and wits to work their way into government work, or other generally high paying jobs that require little physical effort. Hatchling's are loners generally, they prefer not to work with other Hatchling's and can be rather territorial among their own kind. Despite their intelligence and wit they can sometimes be rather primal, in dealings with other Hatchling's and other dragons.

Hatchling's are small, cunning, tricksters but do not possess the same physical attributes of that of their larger cousins.

Base Speed 20 Ft -1 RP
Small 0 Rp
Specialized +2 intelligence, + 2 Charisma, - 2 constitution. 1 Rp
Languages Hatchling's begin play with Common and Draconic. They can receive the following bonus languages for high intelligence: Ignan, Auran, Aquan, Terran, Giant, Goblin, Orc.

Racial Traits

The Hatchling's are dragons and possess natural dragon like qualities

dark vision 60 feet

low-light vision

immune to magical sleep effects and paralysis effects.

Adaptable Stance The Hatchling's are unique among dragons in that they are both Quadrupedal and Bipedal. In addition due to their Draconic anatomy, armor must be custom made for them and costs twice as much. (only applies to base armor not enchantments)

When Quadrupedal they move at 30 feet, however they cannot wield manufactured weapons other than attachable weapons.

When Bipedal they move slower, however can wield manufactured weapons.

Gliding Wings Members of this race take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. 3 Rp

Gift Of Tongues Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. 2 Rp

Draconic Boon Members of this race can receive one of two abilities is a representation of the draconic magic flowing through them. 2 Rp

Breathe weapon Choose one of the following energy types: acid, cold, electricity, or fire. Then pick either a 15-foot cone or a 20-foot line. Once per day, as a standard action, members of this race can make a supernatural breath weapon attack that deals 2d6 points of the damage type chosen in the area chosen. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user's character level + the user's Charisma modifier. Those who succeed at the save take no damage from the attack.

Energy Resistance Pick one of the following energy types that corresponds to the dragon type or plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race have resistance 10 to the corresponding energy type.

Elemental Vulnerability Pick one of the following energy types: acid, cold, electricity, or fire. Members of this race have vulnerability to the chosen energy type. They cannot posses any racial trait that grants them resistance or immunity to this energy type. -2 RP

*side note Hatchlings only get the Dragon qualities listed in the race creator, they do not get qualities listed as part of any bestiary or other source.


hmmmm, expected something by now


Thinking about dropping them to Standard, Dex bonus instead of intelligence.


Changed a few things

The Hatchling's 16Rp
Dragon 10 Rp

The Hatchling's are a small Draconic race often growing no bigger than a halfling. Cunning tricksters, Hatchling's enjoy outsmarting others. They possess a way with words and pick up languages quickly making them adept at manipulation. Often they are confused for Pseudodragons as the to creatures are remarkable similar. Hatchling's enjoy luxury and gold much like the rest of their race, even more so when the gold is another dragons. Hatchling's are generally not risk takers, they enjoy making elaborate plans for large heists.

Physical Description
Hatchling's are small, barely ever growing larger than 3 feet. There scales are not hard and armor-like like other dragons, it is does possess the same shine and color though. When bipedal they are raptor like, their wings too small for actual flight, although are capable of gliding. Their front claws are hand like allowing them to manipulate in them at the cost of being to weak to actually attack with. They very rarely wear clothing, being draconic they do however wear armor to supplement for their weak scales.

Society
They are tricksters, who often possess many vices. They use their wiles and wits to work their way into government work, or other generally high paying jobs that require little physical effort. Hatchling's are loners generally, they prefer not to work with other Hatchling's and can be rather territorial among their own kind. Despite their intelligence and wit they can sometimes be rather primal, in dealings with other Hatchling's and other dragons.

Hatchling's are small, cunning, tricksters possessing the similar physical attributes to that of their larger cousins.

Base Speed 20 Ft -1 RP
Small 0 Rp
Flexible Strength + 2, + 2 Charisma, 1 Rp
Languages Hatchling's begin play with Common and Draconic. They can receive the following bonus languages for high intelligence: Ignan, Auran, Aquan, Terran, Giant, Goblin, Orc.

Racial Traits

The Hatchling's are dragons and possess natural dragon like qualities

dark vision 60 feet

low-light vision

immune to magical sleep effects and paralysis effects.

Adaptable Stance The Hatchling's are unique among dragons in that they are both Quadrupedal and Bipedal. In addition due to their Draconic anatomy, armor must be custom made for them and costs twice as much. (only applies to base armor not enchantments)

When Quadrupedal they move at 30 feet, however they cannot wield manufactured weapons other than attachable weapons.

When Bipedal they move slower, however can wield manufactured weapons.

Gliding Wings Members of this race take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. 3 Rp

Gift Of Tongues Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. 2 Rp

Energy Resistance Pick one of the following energy types that corresponds to the dragon type or plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race have resistance 5 to the corresponding energy type. 1 rp

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