| Ammon Knight of Ragathiel |
The Siricatta
10 RP
Humanoid (Siricatta Subtype) 0 RP
The Siricatta are relentless and intelligent hunters with a reputation for having a bad temper and a good record of catching their prey. Being as cranky as they tend to be solitary and keep to them selves. They enjoy studying and reading as it is an easy calming activity, they are actually far more intelligent than most would assume. As they are hunters they spend much time studying to understand the weakness of their prey and enemies.
Appearance
Siricatta are a varied race but consistently have brownish colored thick fur, that changes to white during the cold seasons. Siricatta that live near rivers are called Waterborn, their fur is slick when in water but dries quickly out of it. Like their Earthborn cousins they are often hunched over. The Earthborn are the far more common of the two, their fur is thick and dry to keep them warm. Siricatta claws are long , sharp and black and often used as weapons by the people . Their eye color tend to be a yellowish brown or other muddy colors.
Society
Siricatta are both solitary and clannish, Those that can't control keep their anger under control tend to live and hunt alone. Those that can live with others of their kind teaching the young to do the same. Hunting among the Siricatta is considered a right of passage, a Siricatta both male and female only are considered adults after they get their first kill. All Siricatta are taught to track at the very least in preparation for their right of passage test, however how they go about hunting is up to them. Hunting is considered sacred to them, they waste nothing from any kill: Meat is either sold or eaten, Furs are traded with other races, even the bones find use as materials for weapons or tools. Siricatta clans are lead by the smartest or most capable hunter, an important qualification is being able to control one's frenzy, turning it on and off at will. Siricatta consider their frenzy both a curse and a gift: it grants them strength when need for difficult hunts or fights but often many Siricatta question if it makes them more man or beast.
Relations
Siricatta have a competitive relationship with Orcs and Dwarves, often getting into physical spars with them. They see all elves as invaders who warp the environment around them, and have no true respect for nature. Gnomes and other fey like beings are feared, many Siricatta fear them due to Siricatta lore and stories although some can get past the fear after spending time around Gnomes. They see Kobolds and Goblins as destructive vermin. They try to maintain a decent relationship with humans who are pretty much everywhere. Halfings are often frightened of Siricatta and their sudden outbursts, however past that they get along well. Siricatta dislike slavery , seeing it as a perversion of the natural order as well as being lazy in turn they usually dislike members of those races that support such actions.
Alignment and Religion
Siricatta usually worship the deities of nature, due to their love of hunting and in turn of nature. Siricatta have little focus in terms of alignment : some are Lawful maintaining trade and respecting those laws, while other more solitary Siricatta are barbaric berserk hunters. As far as morality goes they fear evil and darkness, some fight against it.
Medium Creature- Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
Normal Base Speed- 30 ft
Standard Ability Score- Constitution +2, Intelligence + 2, -2 Charisma. Siricatta are both intelligent and relentless hunters, but are gruff and cranky.
Standard Language quality- Common, Siricatta. For bonus intelligence they can gain the following languages: Gnome, Sylvan, Dwarf, Orc, Terran, Gnoll, Undercommon
Racial Traits
The Siricatta have long dangerous claws- Claws- D4 per claw. 2 RP
Low Light Vision- 1 Rp
The Siricatta are hunters and use their sense smell to hunt down prey. Scent 4 Rp
Siricatta upon injury can suddenly Fly into a frenzy, although this tires them out and leaves them vulnerable to attacks- Frenzy- Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. 2 RP
Siricatta are trained to track and hunt- Survival and knowledge nature are Class skills 1 RP
Alternate racial traits[b]
Some Siricatta are born clawless and more suited to magic than their other brethren. Instead they have a stronger connection with the earth, and receive [b]Stonesinger Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This replaces the Claws.
Some Siricatta are born with a stronger connection to the water than the earth, however are less capable hunters. Benefit: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants. Second part And instead When born Clawless Members of this race are treated as 1 level higher when casting spells with the water descriptor or using powers of the water domain, bloodline powers of the water elemental bloodline, and revelations of the oracle's waves mystery. This Replaces both Scent and Claws when the second part is taken.
Just looking for the usual input on balance.
| Ammon Knight of Ragathiel |
The Siricatta
10 RP
Humanoid (Siricatta Subtype) 0 RP
The Siricatta are relentless and intelligent hunters with a reputation for having a bad temper and a good record of catching their prey. Being as cranky as they tend to be solitary and keep to them selves. They enjoy studying and reading as it is an easy calming activity, they are actually far more intelligent than most would assume. As they are hunters they spend much time studying to understand the weakness of their prey and enemies.
Appearance
Siricatta are a varied race but consistently have brownish colored thick fur, that changes to white during the cold seasons. Siricatta that live near rivers are called Waterborn, their fur is slick when in water but dries quickly out of it. Like their Earthborn cousins they are often hunched over. The Earthborn are the far more common of the two, their fur is thick and dry to keep them warm. Siricatta claws are long , sharp and black and often used as weapons by the people . Their eye color tend to be a yellowish brown or other muddy colors.
Society
Siricatta are both solitary and clannish, Those that can't control keep their anger under control tend to live and hunt alone. Those that can live with others of their kind teaching the young to do the same. Hunting among the Siricatta is considered a right of passage, a Siricatta both male and female only are considered adults after they get their first kill. All Siricatta are taught to track at the very least in preparation for their right of passage test, however how they go about hunting is up to them. Hunting is considered sacred to them, they waste nothing from any kill: Meat is either sold or eaten, Furs are traded with other races, even the bones find use as materials for weapons or tools. Siricatta clans are lead by the smartest or most capable hunter, an important qualification is being able to control one's frenzy, turning it on and off at will. Siricatta consider their frenzy both a curse and a gift: it grants them strength when need for difficult hunts or fights but often many Siricatta question if it makes them more man or beast.
Relations
Siricatta have a competitive relationship with Orcs and Dwarves, often getting into physical spars with them. They see all elves as invaders who warp the environment around them, and have no true respect for nature. Gnomes and other fey like beings are feared, many Siricatta fear them due to Siricatta lore and stories although some can get past the fear after spending time around Gnomes. They see Kobolds and Goblins as destructive vermin. They try to maintain a decent relationship with humans who are pretty much everywhere. Halfings are often frightened of Siricatta and their sudden outbursts, however past that they get along well. Siricatta dislike slavery , seeing it as a perversion of the natural order as well as being lazy in turn they usually dislike members of those races that support such actions.
Alignment and Religion
Siricatta usually worship the deities of nature, due to their love of hunting and in turn of nature. Siricatta have little focus in terms of alignment : some are Lawful maintaining trade and respecting those laws, while other more solitary Siricatta are barbaric berserk hunters. As far as morality goes they fear evil and darkness, some fight against it.
Medium Creature Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
Normal Base Speed 30 ft
Standard Ability Score Constitution +2, Intelligence + 2, -2 Charisma. Siricatta are both intelligent and relentless hunters, but are gruff and cranky.
Standard Language quality Common, Siricatta. For bonus intelligence they can gain the following languages: Gnome, Sylvan, Dwarf, Orc, Terran, Gnoll, Undercommon
Racial Traits
The Siricatta have long dangerous claws and are designed to hunt
Claws D4 per claw. 2 RP
Low Light Vision 1 Rp
The Siricatta are hunters and use their sense smell to hunt down prey.
Scent 4 Rp
Siricatta upon injury can suddenly Fly into a frenzy, although this tires them out and leaves them vulnerable to attacks
FrenzyOnce per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. 2 RP
Siricatta are trained to track and hunt
Survival and knowledge nature are Class skills 1 RP
Alternate racial traits
Some Siricatta are born clawless and more suited to magic than their other brethren. Instead they have a stronger connection with the earth, and receive
Stonesinger Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This replaces the Claws.
Some Siricatta are born with a stronger connection to the water than the earth, however are less capable hunters.
Benefit: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants. Replaces scent
When born Clawless
Members of this race are treated as 1 level higher when casting spells with the water descriptor or using powers of the water domain, bloodline powers of the water elemental bloodline, and revelations of the oracle's waves mystery. Replaces Claws.
This should be a bit cleaner