Anyone Interested in Running a DL Pathfinder game


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So it's cold moon brings back the knowledge of the gods after the Black Dragon I could become a cleric of Palatine after that?


Or even another one of the gods of good

Liberty's Edge

Pathfinder Adventure Path Subscriber

Theoretically... :-)

Here is the thing. I like ROLE play.. not necessarily just ROLL play. Give me a good reason and make it sound good, and I am pretty sure that it can be worked out in some form or fashion.


Ok. It might be interesting to see how a cleric of Branchala would work or even of Habbakuk since there aren't many of them ever talked about a kender might be fun telling stories to inspire people as the war gets darker.


I think I have a way to tie it in. Human from Solamnia. LI keep Sturm wants to be a knight. Always more devout. Wants to rise in the ranks. Comes to faith. Working on the details. Good way to do Dragons of winter. How would you do the knights?


The more I'm thinking of it the more i like the idea of Thistletorp Babblebrook. He's a Kender rogue (or a bard, if they're allowed. I was looking through my copy of the adventures last night, and i think it said they were, but I can't remember). I'm at work, so I have to fiddle with the crunch in a bit.

Beyond normal kender hyperactivity and curiosity, he's a ruin explorer (kind of like Indiana Jones with ADHD). He sees every old building as one giant pocket to explore, and, obviously, the things he finds in there aren't wanted by anyone, so isn't it better if he keeps them instead? (although i have a hard time flavor-texting rogue sneak attacks with kenders, but i can make it work i think)

Will submit crunch tonight!

Sovereign Court

Well it seems the classes will be quite limited. There is not a lot of classes outside the core that do not grant spells or spell-like powers.

I might play a heathen cleric, a scholarly type and member of the Seekers. Problem is I would like to become a cleric of a neutral God/Goddess and I don`t think its possible in this module.

I don`t feel keen on playing a generic fighter though and most of the Basic Classes have spellcasting abilities so are out of options because of this.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Talinthal Uth Mondor wrote:
I think I have a way to tie it in. Human from Solamnia. LI keep Sturm wants to be a knight. Always more devout. Wants to rise in the ranks. Comes to faith. Working on the details. Good way to do Dragons of winter. How would you do the knights?

I know that Wizards published an advancement table for Knights, but I do not remember where I saw it or if I even have access to this info anymore. To make it more compatible with PF, I would say use the fighter class to start with, and go from there. We can add some flavor, like a newly commissioned Knight of the Rose until I manage to get my hands on more information.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Darkfire142 wrote:

Well it seems the classes will be quite limited. There is not a lot of classes outside the core that do not grant spells or spell-like powers.

I might play a heathen cleric, a scholarly type and member of the Seekers. Problem is I would like to become a cleric of a neutral God/Goddess and I don`t think its possible in this module.

I don`t feel keen on playing a generic fighter though and most of the Basic Classes have spellcasting abilities so are out of options because of this.

After the gods return, it includes Gillian, the Neutral god. I don't see anything wrong with your proposition, other than

Spoiler:
convincing a party that is being pursued by the high seekers to allow a high seeker representative to come with them!
Liberty's Edge

Pathfinder Adventure Path Subscriber

So.. thinking things over, I think that the best route to work in any "Cleric type character" yall are thinking about would be to start as "monk", and once the gods return, start taking levels in "Cleric". This will reflect the martial training they receive, and once the gods return, they have to learn how to use their new powers.. so I think it fits


Are we going to be cleric heavy then?


If so I call the wizard then


Even though I thought I said I wanted to play a cleric.


If you don't want to do the PRc there is something in the later books that says you can belong to an organization without having levelsome in a prc so you can be a knight of the crown for example without levels in the class but since you are a member could qualify for a sword knight and then rose


Talinthal Uth Mondor wrote:

If so I call the wizard then

I was also going to float a wizard concept. We could play different orders? :)

Rough concept:

Was contemplating a sort of well-meaning extremist version of a black robe wizard. He's not raving evil or incurably scheming, but is very amoral. I see him as kind of a punk who got into magic and had some research interests that didn't fit within his cultural norms. His interests weren't way beyond the line, but figure he's an elf and there's a strong social expectation that he'd go white robes. The fact that he even had those interests made him suspect, even though he saw it as a purely academic thing. And anyway, isn't his loyalty to magic supposed to trump other commitments?

The experience made him cynical about people and convinced him that all this high talk about morality really meant control and subordination of others. A wizard, to him, ought not be a creature of morals at all. They have a higher calling than such earthly concerns. It's a mystical thing for him: the pursuit in itself has value. It's an act of prayer and a vehicle for enlightenment. Magic and knowledge are things of beauty irrespective of "moral" concerns. That something is taboo only means people are too afraid or too weak to open their eyes to it and let the experience change them.

So he's an outcast from his people and to some degree revels in intellectual transgressions. But he's also polite and honorable in his own way. He doesn't believe in rigid codes of conduct, but does believe in not throwing away resources or foreclosing avenues of inquiry. He'd be extremely reluctant to harm a fellow wizard. He understands that his arts grant great power, but at great cost, so he appreciates the contributions of others. He's loyal to friends and remorseless with enemies.

He'll probably deny the friendship business is anything more than self-interest, but there would be quite a bit more to it in the end.

GM permitting, anyway. I realize that black robe wizard is a pretty big ask. Would the concept be within tolerances, or should I aim for something more conventional?


I'm interested in playing a half-elf from the small town of Corbie, in Kaylin on the western shore of Crusher's bay. I work for the Tower of High sorcery as a rogue hunter, and learned my letters and maths in Palanthus. I was trained with a little wizardry, but was put out on loan to the Knights to be trained with weapons and armor.

I am currently in Abanasia hunting down rumors of a possible hedge wizard, and have come to Solace to visit a family member.

I believe that religion is dangerous, magic is safe. I believe the Knights are admirable, and honorable, but tend to act as a hammer. I think elves are haughty and humans are the only trustworthy people.

He has a

secret:
that he hides. He killed a white-robed wizard and his former lover after catching them together, and made it look like the wizard had killed her, then himself


Sigh.... I guess I might as well just back out of the game then and you all can kinda do what you want it seems. I am a little annoyed that I started the thread and said that I wanted to play a cleric and then there is another person who wants to play a cleric. I then say I would like to play a mage and then two more mage concepts come up which is fine but very annoying.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Talinthal Uth Mondor wrote:
Sigh.... I guess I might as well just back out of the game then and you all can kinda do what you want it seems. I am a little annoyed that I started the thread and said that I wanted to play a cleric and then there is another person who wants to play a cleric. I then say I would like to play a mage and then two more mage concepts come up which is fine but very annoying.

I can understand your frustrations, but I already said that you are in.. in whatever form you choose. If we have a party of spell casters or a party of clerics, that would be the individuals choice, and it would be my job to keep yall intrigued, interested, and engaged. I am a firm believer in playing what makes you happy, not "filling the party need". Figure out a concept and then run with it.. whatever makes you happy. Don't let your meta knowledge of the Chronicles impact what you play... that should be my worry as GM. The reason that we are all on this thread is simply to have fun and pay homage to a great story..(one that in my case, at least, greatly influenced me in a number of ways, and taught me that there WAS an escape available from some really s!%*ty circumstances. I can honestly say that these books and modules helped me through one of the darkest times of my life) and THAT should be our main goal.

All that said, this is simply tossing about character concepts right now. Give it a few days.. there were a number of people interested, and with that number vs the number of available classes, there is going to be overlap. You are already in, as this was your idea and your thread. A better concern should be to help me keep this as close to canon as possible, and help moderate what fits and doesnt. You have had some very good points and obviously know the lore very well... help me out in that respect until I figure out how the rest of the players are going to be chosen and we get up to speed.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Talinthal Uth Mondor wrote:
If you don't want to do the PRc there is something in the later books that says you can belong to an organization without having levelsome in a prc so you can be a knight of the crown for example without levels in the class but since you are a member could qualify for a sword knight and then rose

It's been a really long, s%$$ty day, so the brain really isn't working right. What do you mean by PRC?


I dont see any reason why the classes from the CORE book would not be allowed (DIVINE could get abilities once the gods return they would grant spells. but also the cavalier from the APG. Warpriest (divine), swashbuckler, hunters and brawlers make valid selections as well.


Prestige class. It is like in 3.5 Derek Crownguard was LN so he did not qualify from the Rose PRC but was still a Knight of the Rose. In Knightly Orders of Ansalon you just have to belong to the organization, not the PRC to be a member. So you could have a 10th level figher who is LN who is a member of the Sword Knights but never had the PRC. It is more role than roll playing,

Does that make sense?


I have the War of the Lance campaign book and the 3.5 modules on pdf but I have no idea on how to share that information. I am not the most technologically astute.


Holy Orders of the Stars
The Holy Orders of the Stars are the organized religions
of the true gods of Krynn. Formed with the purpose of
unifying the tenets of each faith, the orders are composed
by clerics of each of the eighteen gods who granted divine
magic to their worshippers. The eighteen do not include
the three gods of magic, who created the Orders of High
Sorcery to rule over the practice of arcane magic.
There are three main holy orders: The Holy Order of
Good, led by the Chosen Prophet of Paladine; The Holy
Order of Neutrality, led by the Starmaster of Gilean; and
the Holy Order of Evil, led by the Nightlord of Takhisis.
The heads of the other orders advise these three principal
leaders.
While the orders of High Sorcery work together,
the Holy Orders do not always nurture constructive
relationships with each other. Much like the gods

Magic of Krynn  41
themselves, their divine patrons’ philosphies colors their
alliances and relationships. While clerics of the same
alignment generally support the cause of the others of
like alignment, the god’s own goals and dsiciplines rule a
particular cleric.

To become a cleric of the Holy Orders one must
be sponsored by an existing cleric, thereby earning
a Medallion of Faith. Any medallion can create other
medallions, so long as they are of the same alignment. (A
medallion of Paladine can create a medallion of Mishakal,
but not a medallion of Chemosh.)

The Faiths of the Gods of Light
Even though the Evil Order was already active, the Holy
Order of Good is the first to become well-established after
the return of the gods. Due to the efforts of Goldmoon
in Abanasinia and Eastern Ansalon, along with the work
of Elistan among elves and Solamnics, the numbers of
converts and clerics aligned with good are growing quickly.
Elistan is named the Chosen Prophet and assumes
the leadership of Holy Order of Good. While the worship
of Paladine and Mishakal is spreading and growing
in popularity, the others gods are taking more time in
rebuilding their base of followers and gaining enough
clerics to re-establish their orders.

Kiri-Jolith eventually becomes strong in Solamnia, and
many clerics embrace him, especially during the last battles
of the war. The Knights of the Sword are among the first to
regain the divine magic that the Bison-Headed God grants.
His brother, Habbakuk, reclaims the worship of good
druids, while the people of Ergoth return to the worship of
the Blue Phoenix, as their ancestors before them.
Majere takes his time in granting his gifts. Always a
patient god, Majere accepts only the truly dedicated to
his faith, and, as such, the numbers of his worshippers
grow slowly. Quiet monasteries are established, where a
life of contemplation and fitness of both mind and body
are continually emphasized. Branchala’s worship is more
scattered, and consists of many elves and kender—along
with human minstrels and storytellers.

Clerics of the Good Order are sworn to defend and
preserve life, promoting the welfare of the people and
upholding a code of conduct that embodies the principles
of good. Healing and succor are their principal aims, and
they work tirelessly for the common good.

The Faiths of the Gods of Darkness
The Holy Order of Evil is the first to return to the world
after the Cataclysm, but does not become widespread or
well-organized for many generations, as the Queen of
Darkness wants to keep her plotting secret. Only after
the War does the Holy Order of Evil become formally
organized once more, with each god claiming clerics of his or her own.


The Faiths of the Gods of Balance
The Holy Order of Balance rebuilds itself with patience
over time. The neutral gods, stirring less passion than
the gods of good and evil, have a harder time attracting
believers and worshippers. Most of the neutral gods are
less known to the general populace, who barely remember
the ancient names of the good and evil gods. Yet for these
difficulties, the neutral gods often represent the outlook of
many of the common folk of Ansalon—humans, dwarves,
and kender in particular.
Of the neutral gods, Reorx is the first to become
universally recognized and attended by a large following
that includes all the dwarves—except the Zhakar—and
most gnomes, the latter creating multiple committees to
explore their faith. Chislev, as nature incarnate, quickly
regains her following; druids flock to her in force, and the
people revere her power to heal a scarred Krynn. Shinare,
the most energetic of the neutral gods, quickly makes her
presence known around areas such as the Blood Sea of
Istar. Shrines are soon erected to her in many major cities,
after commerce starts flowing again during and after the
war.
Some of the other gods nurture their followers much
more slowly. Sirrion waits patiently, and appears in the
dreams of alchemists and artists. Zivilyn appeals to freethinkers
and monks, but never gains wide-spread worship.
The head of the pantheon, Gilean, loses no time in reestablishing
his primacy. The order of the Aesthetics were
among his first convert from which a proper clergy could
be harvested. With strong bases in the cities of Kalaman
and in Tarsis, his worship blossoms.
Clerics of the Neutral Order attempt to maintain a
balance between good and evil, and generally try to remain
independent when it comes to taking sides.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Makes perfect sense.. thank you :-)
And you make a point for those classes. Like I said, that was off the cuff and posted as I was getting my butt kicked at work and I am open to most anything that has an explanation and a good reason.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Terevalis, welcome to our little discussion!


Oooookay...I gotta say, I am now officially wary of this.

If you want to see what will bring the game to a premature ending, you can always look back, and it'll be there. Well...here it is.

Tal, no offense, but you're behavior is...unwarranted and pretty immature. You don't "call" classes and races in this type of game. You play your character.

At this point, I have to say, I was pretty excited for this. But...this will be how the game ends. Tal, you obviously have some preconceived ideas of how "your" idea should be played by everyone else, and your behavior demonstrates that when you are unhappy, you throw a fit and walk out.

Awen if you are having to do all this work to make this, and the guy you're making it for is throwing a fit before you're even taken the first step, I would think long and hard.

I'm out. This is why campaigns fail. Because immature players who don't consider their actions and the effects they have on others.


Terevalis is one of my aliases. He is my default.


These are Derek's stats from the War of the Lance sourcebook as an example:

Derek Crownguard, Glory
Descending
Male human noble 4/fighter 4/legendary tactician 2:
CR 10; Medium humanoid (human); HD 4d8+12 plus
4d10+12 plus 2d8+6; hp 70; Init +1; Spd 20 ft.; AC 24,
touch 12, flat-footed 23; Base Atk +9; Grp +12; Atk +13
melee (1d8+4/17-20, +1 keen longsword); Full Atk +13/+4
melee (1d8+4/17-20, +1 keen longsword) or +12 melee
(1d4+3/19-20, dagger); SA —; SQ coordinate +1, favor +2,
inspire confidence, inspire courage (+2, 2/day), leadership
+1; AL LN; SV Fort +12; Ref +7; Will +7; Str 17, Dex 13,
Con 16, Int 12, Wis 11, Cha 16.

No levels in the Knights but a high ranking Rose Knight.


Bye Mittean. I was looking for party balance to make sure that everyone stayed alive but I dont really owe you an explanation.


This is from the 3.5 Dragons of Autumn

Appropriate Races
Most standard player
character races can be
used without difficulty.
Humans, making up
the majority of the
residents of Abanasinia,
are the obvious choice.
Half-elves, kender, and
half-kender are almost as easy to work in. Neidar (hill)
dwarves are very appropriate, but any of the mountain
dwarf clans need an explanation of why the character isn’t
in Thorbardin. Similarly, a full-blooded elf (of any of the
nations) or a gnome needs a backstory explaining why he’s
not at home with his people.
More exotic and monstrous races are more difficult
to explain but certainly not impossible. Because the
adventure begins at a higher level, it presents a good
opportunity for a player who wants to try a race with
a level adjustment, such as a centaur. Half-ogres have
potential. Full-blooded ogres, minotaurs, and sea elves are
extremely unusual in this part of Ansalon at this point in
time. A goblin is a playable, if weak, character. A hobgoblin
would make an interesting foil for one of the villains in the
story.
Only a few races are completely inappropriate. Tarmak
are unknown on Ansalon at this time. Draconians are the
enemy and could not possibly be a hero at this point in
history.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Talinthal Uth Mondor wrote:
Bye Mittean. I was looking for party balance to make sure that everyone stayed alive but I dont really owe you an explanation.

See.. that is exactly what I was trying to caution against. That is not fun and good comradarie and I can pretty much guarantee it just killed the pool of applicants. I will not try and balance my real life with a table with that kind of negative attitude. I wish you the best in your endeavors..


I'm sorry for that Awen. He actually sent me a negative private message as well after that, just to goad and mock. It's unfortunate, but true...that immature attitude is not worth the time you or I would spend.


Mittean, and what exactly were you providing other than a player who would have been enjoying the work that Awen and I were going to be doing to play a game that he wanted to be close to the Chronicles?


Talinthal Uth Mondor wrote:
Sigh.... I guess I might as well just back out of the game then and you all can kinda do what you want it seems. I am a little annoyed that I started the thread and said that I wanted to play a cleric and then there is another person who wants to play a cleric. I then say I would like to play a mage and then two more mage concepts come up which is fine but very annoying.

I had no intention of swiping your niche, Tal. I thought our concepts might be complimentary. I'm sorry it came across otherwise.


I was the one that started the thread with a very clear statement at the beginning as the role that I wanted to play. I was willing to share the books and other materials for free with people. How is that immature to say not going to play if the expectation was not met because someone else, who had contributed nothing else but to say that their character would have a "secret" got mad about what I wanted to play, which I was honest from the beginning with? If the DM didnt want to DM that is fine, he is not the only one who is busy. I thanked him for his offer at least but in the end I am glad that I didnt share my materials with him. Does that make me a jerk? Maybe? Do you have to like it? Not at all but I am not going to sit here and take all of the blame for an interest thread not getting up and running.


Samnell wrote:
Talinthal Uth Mondor wrote:
Sigh.... I guess I might as well just back out of the game then and you all can kinda do what you want it seems. I am a little annoyed that I started the thread and said that I wanted to play a cleric and then there is another person who wants to play a cleric. I then say I would like to play a mage and then two more mage concepts come up which is fine but very annoying.
I had no intention of swiping your niche, Tal. I thought our concepts might be complimentary. I'm sorry it came across otherwise.

It isn't a problem, I was just very frustrated.

I really wanted to play a cleric because I was re-reading the Amber and Ashes books and the Kingpriest trilogy.

Modules are written with the dynmamic of the different roles being filled. When there were only 4-6 people in a group with lots of overlap that makes it very hard for a group to survive. In my experience the healer is the hardest role to fill but I havent played one in DL since 1st edition.


I have the 3.5 book at home I'll see what I can do about getting pertinent data to peeps, along with a blister of actual classes that the original campaign book said are a go.

If I remember correctly, it said: barbarian, cavalier, cleric, fighter, knight of solamnia, paladin, ranger, rogue, Wizards (which are restricted to schools they can access, BUT they get bonuses based on moon phases).

There are some inconsistencies in the books, too. Some refer to bards, Druids, Mariners, tinkers, and 3.5 introduced the aristocrat. Others sources at about the same time, dont.

Some classes don't seem too onerous an inclusion: Monks, swashbucklers (although I personally hate that class), brawlers, hunters, slayers, and inquisitors. I'm not sure if investigators and alchemists with their focus on alchemy have the right feel for dragonlance. Same with magi, to be honest, although ya eleven spell ladies kinda point that way


Dragon, we are looking for someone to run the game though.


Ack, this is what happens when I choose work over gaming! Sigh silly RL keeping me fed and housed and clothed...


lol


If you find a GM I have a character or two I would submit. I have a Minotaur wizard Talinthal is familiar with or I could create a Knight, have the 3.5 Knights book and would like to create a character from that book if the Minotaur wizard is to much for a War of the Lance game.


No clerics of Zivilyn lol


Talinthal Uth Mondor wrote:
No clerics of Zivilyn lol

LOL. That one already has a game to call home.


I do have everything just need someone willing to run it or post maps.


Talinthal Uth Mondor wrote:
I do have everything just need someone willing to run it or post maps.

You might have someone willing to run it, but I want to spend some time with the books (which I have) before making a firm decision. That's not going to happen until I sort through some proslavery propaganda (vintage 2004, no less) and historiographical issues (Gaming is my least nerdy hobby. :) ) but I'll probably have that time today and tomorrow.


Hooray


Maybe Storyteller can play a knight.


I would prefer my Wizard but if we are too arcane and divine heavy I can do a Knight.


Minotaur might be hard pre during War of the Lance.

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