A Temple Crafted by the God of all Monsters: Need some non-encounter rooms


Homebrew and House Rules


So today my group is entering a temple made by the God of all monsters. I have 12 or so rooms planned out but I don't feel like I have enough non-encounter rooms that will make an impact and hint toward the fact that this temple was crafted by him (Since they have yet to figure it out).

Thank you ahead of time for any suggestions.


Nest/egg/breeding rooms

Shrine/chapel

Den of some sacred creature(s)

Bizarre healing/medicinal room (using strange herbs, venoms, etc.)

Rain-collecting room

Room designed around the god's footprint (could double as one or more of the above)


Orthos wrote:

Nest/egg/breeding rooms

Shrine/chapel

Den of some sacred creature(s)

Bizarre healing/medicinal room (using strange herbs, venoms, etc.)

Rain-collecting room

Room designed around the god's footprint (could double as one or more of the above)

I already have an breeding room, a shrine, and den.

But I like that last one, I'd just have to add some sort of twist to it.


We're going to be playing in an hour, I guess I forgot to mention that my players have an APL of 10.

Does anyone else have any suggestions for cool ideas for a room in this temple dungeon?

Silver Crusade

Pathfinder Adventure Path Subscriber

Watering hole.


A divination room that enables far off communication. Think the palentirs of LOTR.

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