| buzzqw |
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Hi all
for an homebrew campaign i will play an Oracle, with mystere of GOOD
Here the mystery crafted:
Good in its many facets isn't ever the same. An oracle of Good can be the holy healear and the sacred destroyer of evil at the same time.
Every Oracle of Good share a single pin, the good must triumph, always.
An Oracle will never doubt about his word. There are no other ways.
An oracle of good that does an evil deed deliberately loses all his powers and must undergo a quest for regaining the status.
- Deites: the Oracle has patron deity all which grant the domain of GOOD.
- Weapon: the Oracle is proficient with all simple weapons, light and medium armor and shields (except tower shield).
- Class Skills: as Oracle +3 class skill as a player wishes. The oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history, local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis) , Sense Motive (Wis), and Spellcraft (Int).
Suggested Knowledge (arcana), Survival (wis), Profession. These skills represent the background of Oracle
- Bonus Spell: Protection from evil (2LV), Lesser restoration (4 LV), Tongues (6lv), Holy smite (8LV), Dispel Evil (10lv), Planar ally (12lv), Holy word (14lv) Holy aura (16lv ), Miracle (18lv)
- Revelation:
- Beacon of Hope: The Oracle adds to its list of known spells Shield Other (2LV) Good Hope (3lv), Blessing of fervor (4 LV), Telepathic Bond (5lv). It gains the ability to launch on other Divine Favor (1LV) and Divine Power (4 LV), in short range.
- Know Your Friends: The Oracle gains the ability, as paladin to use Detect Evil at will.
When an ally, within short range, takes damage from an attack on the Oracle can, as an swift action transfer damage to himself. This power also transfers the effects that accompany the damage, the declaration may occur after the damage is declared. The power is usable 1 + 1 / 3lv.
- Blessed Abundance: The Oracle can cast created water (1 + 1 /2lv X day) gains this capacity at first level, food purify water (1 + 1 / 3 lv X day) at 3'lv, created food water (1+ 1 / 4lv X day) at 5' lv, Heroes' Feast (1 + 1 / 6 lv X day) at 7' lv. The Oracle can add these spells as bonus spells known
- Critical Channeling: whenever the Oracle performs a critic with his weapon (although not confirmed) can declare to channel divine energy to the enemy. The damage is the same as an use of Channel Energy. The creature is a saving throw on WILL (DC = LV + bonus CHA) for half damage. If the Oracle decides to use this power is deemed to have used (and therefore is not more available) a channel energy for the day. Prerequisite Channel energy, 5 lv (the feat is considered equivalent to the Channel Smite to the prerequisites of other feat)
- Smell Good: The Oracle emanates around him an aura of protection (and smells good!). All creatures GOOD acquire a bonus of 1 + 1 AC / Saving Throw / every 5 lv, max equals the CHA bonus. The Oracle is also surrounded by a protection from evil 30 radius. The aura lasts 1r*lv. The round can not be consecutive. Swift action.
- Touch of Good: The Oracle can bless an ally, in short range, or himself, and to ensure for that round a sacred bonus + 1 / every 3 lv to armor class and saving throws, OR to attack rolls and to damage. The activation is a standard action, the maximum bonus is +5, lasting 1 round. The power is usable LV / 6 + bonus CHA per day
- Guided Strike: The Oracle uses the bonus of CHA, instead of STR / DEX, to determine to hit bonus. Prerequisite 7lv
- Oath of Good: The Oracle invokes the spirits of Good on his branded. The weapon acquires BANE talent against evil. The duration is 1 round X lv. The round may not be consecutive. Activation is a swift action. Prerequisite 5lv
- Channel Energy: as cleric. The Oracle uses charisma as a base modifier. The revelation enable oracle to take the feat that have as a prerequisite Channel Energy
- Good Awareness: add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. This revelation cannot be taken more then one.
- Final Revelation: based on the alignment of the Oracle, the character acquires a new template:
Elysium (Chaotic Good)> can acquire a template Azata http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata
Heaven (Lawful Good)> can acquire a template Archon http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon
Nirvana (Neutral Good)> can acquire a template Angel http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/angel
sorry for my english!
what do you think ?
BHH
Some Other Guy
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My thoughts:
The flavor is off. Oracle mysteries aren't based on ethics, morality, or personal creed. They are a mysterious force that supply the oracle with their power.
Class Skills: this doesn't follow the class skill trend for mysteries, which is to give 4 extra class skills. I would suggest Kn (arcana), Kn (dungeoneering), Linguistics, Survival.
Bonus Spells: The only one that I feel is out of place is lesser restoration as there's nothing about it that says "I represent good".
Beacon of Hope: Divine Power at range seems a bit too strong without a limitation.
Know Your Friends: The detect evil is fine, but the damage transfer would need to be an immediate action. You could simply have it function as the paladin spell Paladin's Sacrifice.
Blessed Abundance: I can't see anyone ever taking this just to get a few situational spells known.
Critical Channeling: This would only work against undead, no? Probably never worth taking. And the DC should be the standard channel energy DC.
Smell Good: I don't know what this name is implying. Why restrict it to good creatures instead of allies? Neutral people fight evil too. It also seems a bit strong. Take a look at the aura of protection from the protection domain.
Touch of Good: This is infinitely better than the cleric ability of the same name. This, on top of the smell good, can give someone +6 to AC, which is insanely high.
Guided Strike: I don't like this at all. Oracles already pump charisma to the max and this would easily allow a warrior type to have an insane attack bonus and maximum DCs on the spells. With just a 13 Str, he can get power attack and turn into a monster with a spell-storing weapon.
Oath of Good: Shouldn't this just be Holy? Bane affect creature types, not alignment.
Channel Energy. The line about charisma is unnecessary; all channel energy is keyed off of charisma.
Good Awareness: This is strictly inferior to the feat Expanded Arcana. Why would I ever take it?
I don't understand the final revelation either. There are no templates for those creature types.
| buzzqw |
thanks for your input!
just some comment:
The flavor is off. Oracle mysteries aren't based on ethics, morality, or personal creed. They are a mysterious force that supply the oracle with their power.
The force of Good imho is a strong source of power, since several god have this domain. And btw i would like to thinks GOOD would have it's agents against force of evil.
Class Skills: this doesn't follow the class skill trend for mysteries, which is to give 4 extra class skills. I would suggest Kn (arcana), Kn (dungeoneering), Linguistics, Survival.
since these are at player discretion i had toned down a bit
Bonus Spells: The only one that I feel is out of place is lesser restoration as there's nothing about it that says "I represent good".
agree... some suggestion ?
Beacon of Hope: Divine Power at range seems a bit too strong without a limitation.
maybe i limit to CHA/2 bonus per day
Know Your Friends: The detect evil is fine, but the damage transfer would need to be an immediate action. You could simply have it function as the paladin spell Paladin's Sacrifice.
fine, i will change to immediate action :)
Blessed Abundance: I can't see anyone ever taking this just to get a few situational spells known.
agree... i'll try to find something better, but a good man can bring some "feast" to party or town
Critical Channeling: This would only work against undead, no? Probably never worth taking. And the DC should be the standard channel energy DC.
it will work for EVERY enemy. both neutral or evil or undead... why not on undead ?
Smell Good: I don't know what this name is implying. Why restrict it to good creatures instead of allies? Neutral people fight evil too. It also seems a bit strong. Take a look at the aura of protection from the protection domain.
i'll see protection domain thanks, and change to GOOD to ALLEY
Touch of Good: This is infinitely better than the cleric ability of the same name. This, on top of the smell good, can give someone +6 to AC, which is insanely high.
yep, but last 1 round and isn't so reiterable...
Guided Strike: I don't like this at all. Oracles already pump charisma to the max and this would easily allow a warrior type to have an insane attack bonus and maximum DCs on the spells. With just a 13 Str, he can get power attack and turn into a monster with a spell-storing weapon.
i must admit that is a strong mystery, but not overpowered. it is something that will characterize the Oracle and.. btw can be taken at 7lv.. not before
Oath of Good: Shouldn't this just be Holy? Bane affect creature types, not alignment.
gotcha.. thanks
Channel Energy. The line about charisma is unnecessary; all channel energy is keyed off of charisma.
ok
Good Awareness: This is strictly inferior to the feat Expanded Arcana. Why would I ever take it?
OUCH. bad spelling (missing first part). should be:
at every level you gain add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.I don't understand the final revelation either. There are no templates for those creature types.
open to change..
thanks again!
BHH