Hybrid Monk / Druid Class


Homebrew and House Rules


I have a player that wants to play half unchained-monk, half druid... seemed like a good opportunity to conjure up a Monk/Druid hybrid class... any suggestions?

Obviously he's not that into the Druid spells, but a way to Dire Tiger into a Flurry of Blows... pounce/rake/grab...

My initial thoughts are to straight up replace Ki Pool/Ki Powers with Wild Shape (both are level 4's, so that's pretty straightforward). But Monk Powers are more equivalent to Druid Spells, so I'm afraid I'm taking a bit much here...

Guessing I'd have to rewrite Flurry of Blows to work with Natural Weapons. Basically letting you "add" an extra Attack to one of your Natural attacks at 1st and 11th levels, and granting Improved Natural Attack feat to the class at various levels...?

Ideas?

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