Unchained 2: or a new hope for old feats


Homebrew and House Rules


So in Unchained we saw some much needed love for some old classes that needed work. I'm generally happy with what they did.

Recently paizo has drawn the nerf bat and done some serious whomping. Some things, we all know deep down, needed it (using a black powder musket like an assault rifle, really?), other things, not so much....

My hope for the future: Take a second look at the older feats and archetypes. I'm not talking about the OP stuff, or even the stuff that anyone could ever argue was OP in any way. I'm talking about the crap, the filler, and the noob traps. Especially in the core book. You know, those 25% of feats you'll never see on an optimized player.

As a GM, there is little I like less than looking over the character sheet of a new player at level 1 or 3 and having to say, "Dude, that feat sucks. You don't want to be Athletic, you want to know how to Power Attack or Deadly Aim". They generally don't like it any better.
I, as a veteran player, would also like to look over those old feats and maybe have a good way to use them.

I would love to see many of those skill bonus feats, run, any of the ones that let you cast a cantrip a couple times per day, endurance, etc. get a secondary benefit to help them out. Nothing huge, I'm thinking trait sized bonuses. Something like:

Athletic: +2 Climb, +2 Swim, +1 on Fort saves
Deft Hands: +2 Disable Device, +2 Slight of Hand, +2 on Dirty Trick attempts.
Acrobatics: +1 damage on flanking attack rolls.
etc., etc., etc.

Your thoughts?

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