| Interjection Games |
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Back when Strange Magic was first pitched, I said that I had wanted it to be definitive in its own sphere. No more classes, archetypes, or abilities. At the prompting of the community, I left open the idea of an item codex as a possible expansion should Strange Magic do well enough to warrant it.
Today, Strange Magic moved another three copies and finally ticked its lifetime gross past the $10,000 mark. Thanks ever so much for that; it's fairly obvious you want this, so let's lay out a gameplan!
Strange Magic Items will be an item compendium for use with Strange Magic and will take magic items to the next level with Interjection Games' signature flavor, mechanical playfulness, and periodic disregard for anything approaching reasonable word count in a single item/ability. All of the original authors, myself, Jason Linker, and Thilo "Endzeitgeist" Graf, will be returning for a second round, so worry not! The voices that made your favorite part will be there to make sure the other two don't wreck his part of the overall vision.
Much like its parent product, SMI will be released in thirds: first truenaming, then ethermagic, then composition. This allows those who purchased one of the Ultimate-series booklets to pick up the items that pertain to what they care about without blowing extra cash on the other two thirds. Subscription options will be made available upon release of the first third of the final product, culminating in the complete Strange Magic Items codex and an option for softcover printing so you can have all of Strange Magic in print. The scope of this project is yet to be determined, though a ballpark estimate of 30-40 pages for the final product seems reasonable.
If there's a specific thing you want, give a shout out! We're all ears!
| The Ragi |
Good to hear - new systems should always have their own crafting feats or rules to work them into the existing pathfinder magic crafting. They are at a disadvantage if they don't.
Lemme see... an etherball to hold extra ether points would be nice, though ethermagic users all recover their powers so fast.
The equivalent of Bestow potions*, Blast wands and Genesis wondrous items, but with a weird, cosmic, eldritch horror flavor. So, Bestow bubblegum? A dried squid tentacle (like the monkey paw) Blaster? Genesis is an etherheart that pretty much creates wondrous items already, so making versions of them to give away would be an easy step - as long as they have some sort of heavy price to craft (a penalty in ether points 1dX days after creating it?)
Weapons could definitely be crafted with Voidmeld powers, but what about armor? Ah, Alteration would be a great match for ethermagic armors and shields!
I wouldn't mind seeing some sort of side-effect to using ethermagic based items, since the classes have this "mutation" feel to them. That reminds me of the old Red Steel setting, where using a magic red dust that covered the whole country would transform the characters in sometimes hideous ways. Fun concept.
*Alteration would make more sense, but according to the Brew Potion feat, you can only use spells that "targets one or more creatures or objects", and alteration targets "you" while bestow targets "creature touched". If you keep close to the original mechanics, Bestow it is...
| PathlessBeth |
I'm not sure how many other people use it, but personally I love to periodically use random magic item tables. It's a bit odd, since I dislike rolling for so many other things in the game (particularly hit-points and ability scores). Do you plan on including random charts with these magic items?
Will this book be a part of the Patreon subscription, or is it separate?
What would a magic hamburger sound like?
While I am not much of a Mozart fan, I feel obligated to suggest a magic flute which turns sorrow into happiness, charms animals, and/or protects the user from fire. It could be three separate items, or a single high-priced item, or even an artifact.
| Interjection Games |
Good to hear - new systems should always have their own crafting feats or rules to work them into the existing pathfinder magic crafting. They are at a disadvantage if they don't.
Lemme see... an etherball to hold extra ether points would be nice, though ethermagic users all recover their powers so fast.
The equivalent of Bestow potions*, Blast wands and Genesis wondrous items, but with a weird, cosmic, eldritch horror flavor. So, Bestow bubblegum? A dried squid tentacle (like the monkey paw) Blaster? Genesis is an etherheart that pretty much creates wondrous items already, so making versions of them to give away would be an easy step - as long as they have some sort of heavy price to craft (a penalty in ether points 1dX days after creating it?)
Weapons could definitely be crafted with Voidmeld powers, but what about armor? Ah, Alteration would be a great match for ethermagic armors and shields!
I wouldn't mind seeing some sort of side-effect to using ethermagic based items, since the classes have this "mutation" feel to them. That reminds me of the old Red Steel setting, where using a magic red dust that covered the whole country would transform the characters in sometimes hideous ways. Fun concept.
*Alteration would make more sense, but according to the Brew Potion feat, you can only use spells that "targets one or more creatures or objects", and alteration targets "you" while bestow targets "creature touched". If you keep close to the original mechanics, Bestow it is...
Aye, ethermagic is just going to write itself. I wouldn't be surprised if all the cool ethermagic stuff makes it balloon out of control and match the size of the other two sections combined. We've even got an idea for an ethermagic staff bouncing around, though I expect they're going to be ludicrously expensive. As for the feats, I haven't mandated the need for a new feat for the truenaming items given its flavor, though I can see that being a thing for ethermagic. Maybe.
I'm quite proud of the new attunement rules for some items. That 24-hour wait period never sat with me well. With the new system, an item attunes to a new master and refuses others until 24 hours of separation. Loot a necklace in a chest? Use it right away. Loot a necklace off a dead body? Now you wait 24 hours.
| PathlessBeth |
Strange Magic Items subscription and the first installment, Strange Magic Items-- Truenaming, are now on OBS!