Seth Dresari
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I bought some exotic Dungeon Crawl Classics dice for novelty's sake, and I wanted to make use of them for my home game. As such, I have decided the following feats.
The difference between Advantage and using Exotic Dice is that with the latter, you actually have the potential to increase your rolls, but with the former you just improve your chances without increasing your maximum; I got the idea of Advantage from D&D 5th Edition.
D30 and Advantage Feats
-> Paranormal Reflexes [D30]
Prerequisite: Uncanny Reflexes
Effect: Roll a D30 on Initiative and Reflex Saves
-> Uncanny Reflexes [D24]
Prerequisite: Level 5+ or mythic
Effect: Roll a D24 on Initiative and Reflex Save
-> Walking Encyclopedia [D30, D24]
Prerequisite: Level 5+ or Mythic
Effect: D30 roll on one Knowledge skill of your choice, D24 roll on two others
-> Walking Encyclopedia (Greater) [D30, D24]
Prerequisite: Walking Encyclopedia
Effect: D30 roll on two Knowledge skills of your choice, D24 roll on three others
-> Contortionist [D30]
Prerequisite: Level 7+, Mythic, or GM Discretion
Effect: D30 roll on three DEX skills of your choice
-> Can You Confirm? [Advantage]
Effect: Roll twice when confirming a Critical Success, and take the better result
-> Multithreaded Mind [Advantage]
Effect: Roll twice on Initiative, Sense Motive or Perception and take the better result
Prerequisite: Level 5+, Mythic or Android
-> Tough on the Inside [Advantage]
Effect: Roll twice on a Fortitude Save or Constitution Check and take the better result
-> Warrior's Fortitude [Misc]
Effect: Allows you to roll a Percentile (50% chance) to avoid suffering extra damage from a Critical Hit or a Sneak Attack, and to avoid instant death from a Coup de Grace.
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Thoughts, anybody?
Seth Dresari
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I had another idea for a feat.
Hat Trick
If you miss on your attack roll, then the difference between your natural roll and 20 will be added to your next attack roll; if you roll a Nat 1 for instance, then you will get a +19 bonus on your next attack roll. If you get a Nat 14 and still miss, then you only get a +6 bonus on your next attack roll; these bonuses are not cumulative.
| My Self |
I had another idea for a feat.
Hat Trick
If you miss on your attack roll, then the difference between your natural roll and 20 will be added to your next attack roll; if you roll a Nat 1 for instance, then you will get a +19 bonus on your next attack roll. If you get a Nat 14 and still miss, then you only get a +6 bonus on your next attack roll; these bonuses are not cumulative.
How does this interact with disadvantage or advantage?
| Scud422 |
I had another idea for a feat.
Hat Trick
If you miss on your attack roll, then the difference between your natural roll and 20 will be added to your next attack roll; if you roll a Nat 1 for instance, then you will get a +19 bonus on your next attack roll. If you get a Nat 14 and still miss, then you only get a +6 bonus on your next attack roll; these bonuses are not cumulative.
For most characters most of the time, this might as well read: if you miss your attack, your next attack will hit.