| KestrelZ |
I was thinking of making a new setting as a free pdf. It is not a project that I would place any deadlines on, as I will work on it solo as much as possible. It will be full of typos and imbalances, yet I hope it is something everyone will enjoy.
Please let me know if anyone would be interested in something like a 60 page PDF of this in 12 months or so?
Several components of this homebrew setting -
1 - There is no common tongue, only seven regional languages would be widely known by PC races. Everyone receives their native regional language for free.
2 - The common PC races will be present (dwarf, elf, human, half-elf, half-orc, Halfling, gnome) though slightly altered. Variant Orcs and Kobolds will also be PC races.
3 - It is not totally human-centric. All playable PC races mix in the major world powers, yet different world powers view different races as the "upper class".
Now - for a sample of the variant Orc and Kobold races:
Variant Orcs:
(8 RP)
Humanoid (orc),
Medium, 30 ft. base speed
+4 Str -2 Int +2 Wis -2 Cha
Languages: (Variant world) Native language
Bonus Int languages: ancient Orc, any other major world language
(planar travel) Common, Orc
Bonus Int languages - Dwarven, Giant, Gnoll, Undercommon, and Goblin
Darkvision 60 Ft.
Weapon Familiarity: proficient with Greataxes and Falchions, treat any weapon with “orc” in the name as a martial weapon
(Note - No light sensitivity, no Ferocity)
Variant Kobolds
(8 RP)
Humanoid (reptilian),
small size, 20 ft. base speed
Ability Scores
-2 Str +2 Dex +2 Cha
Languages: (Variant world) Native language
Bonus Int languages: Draconic, any other major world language
(planar travel) Common, Draconic
Bonus Int languages - Dwarven, Elven, Halfling, Undercommon, and gnomish
Skill bonuses:
+2 craft stone & metal items, +2 appraise stone & metal items
+2 stealth
Natural armor (+1 natural AC)
Darkvision 60 ft.
(Note - Does not have light sensitivity)