Tsunami Spell and villains


Rules Questions and Gameplay Discussion


The Tsunami spell states:

Tsunami wrote:
For your combat check or your check to defeat a ship, discard this card to use your Arcane or Divine skill + 4d6. If the bane is undefeated, shuffle the location deck it came from and place the bane on top.

So, the question is what happens if I use Tsunami and fail to defeat a villain? In the rulebook describing the steps that occur when you fail to defeat a villain, the word "never" does not appear, so the Golden Rule line of If a card and this rulebook are ever in conflict, the card should be considered correct.

As far as I can tell, I'd simply shuffle the deck, put the villain on top, and ignore the blessings part. Yet part of me thinks this is too good to be true, hence my question here.

Sovereign Court

The card overrides the rulebook, so you would definitely shuffle the deck it came from and put it on top I'd say. The game tends to not want you to remember things, so I wouldn't say you then take it from the top since you know it's there to move it with blessings.

However, I could argue both sides of whether you shuffle blessings from the deck into the rest of the location. You might not have a villain, but you only ignore the impossible part, which is adding the villain to those blessings you're handing out to the locations. Personally I'd say you still take blessings equal to the rest of the decks. In fact, I don't have the book in front of me, but depending on how it words taking blessings, I might even argue that you add a blessing for every deck, including where the villain just went to.


Andrew L Klein wrote:

The card overrides the rulebook, so you would definitely shuffle the deck it came from and put it on top I'd say. The game tends to not want you to remember things, so I wouldn't say you then take it from the top since you know it's there to move it with blessings.

However, I could argue both sides of whether you shuffle blessings from the deck into the rest of the location. You might not have a villain, but you only ignore the impossible part, which is adding the villain to those blessings you're handing out to the locations. Personally I'd say you still take blessings equal to the rest of the decks. In fact, I don't have the book in front of me, but depending on how it words taking blessings, I might even argue that you add a blessing for every deck, including where the villain just went to.

Here's the exact wording from the rulebook:

Quote:
Check to see if the Villain Escapes. If any locations are not closed, the villain escapes. If you defeated the villain, count the number of open locations, subtract 1, and retrieve that number of random blessings from the box. Shuffle the villain in with those blessings, then deal 1 card to each open location and shuffle those location decks. If the villain is undefeated, do the same thing, but retrieve the blessings from the blessings deck instead of from the box. (Note that if you did not defeat the villain, there is always at least one open location: the one in which it was just encountered.)

The thing with ignoring the impossible part is that without the villain shuffled in with the blessings, it's impossible to deal 1 card to each open location, since you're short one card. I would argue that because the three steps...

1. Count the number of open locations, subtract 1, and retrieve that number of blessings from the blessings deck.
2. Shuffle the villain in with those blessings.
3. Deal 1 card to each open location and shuffle those location decks.

...are all interdependent, eliminating one step makes the entire process fail and thus fall under the impossible guideline.

Sovereign Court

Yea with the wording I would say the step to deal them out is technically impossible because you don't have enough to hit all the decks (since it explicitly said subtract 1). I'd say you use Tsunami's full power and you're done there.

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