The Broken Age Discussion


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Game Master

Btw, whose keeping track of loot? Any volunteers? You get a smidgen of xp helpings to help manage that.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

I can keep track if you want me to.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

List of Acquisitions:

Imperial Slave Guard Armor x16 | Light | AC +3 | DB +5 | ACP 0 | ASFC 15% | Speed 30 ft, 20 ft | Weight 15 lbs
Spear x 11 | Dmg(M) 1d8 | Crit x3 | 9 lbs | P | Brace, Reach
Longsword x7 | Dmg(M) 1d8 | Crit 19-20/x2 | 4 lbs | S
Longbow x3 | Dmg(M) 1d8 | Crit x3| 100ft | 3lbs | P
Common Arrows x7

Wet Black Powder Barrels x4
Dry Black Powder Barrels x3
Arrows Shot into barrels x10
Chains 15 feet
Set of Magic Suppressing Manacles x10 (20 individual manacles)
6-8 Barrel shields (depending on how many we had made)

5 Halberds
6 Shortswords
76 Standard Arrows
1 Shortbows

5 Bottles of red liquid
Jewel box containing 5 rough rubies, 3 rough diamonds and 1 emerald
Coin purse containing around 200 gold pieces
Unidentified Superior Short Sword
Green Velvet Cloth

A total of 151 gold pieces.
3 bottles of spirits.
An assortment of food (Enough for 22 day trail rations)

1 Mysterious box
3 Mysterious ore (blackiron)
3 Red Potions
4 Yellow Potions
2 Green Potions
3 Backpacks
2 Cloth Sacks
27 feet of hemp rope
1 barrel of adamantine ore
1 barrel of mithril ore

(What I have found and recorded so far, if i missed anything everyone let me know)


Game Master

3 were mysterious that were just identified as Blackiron, there are two barrels chalk full of ore. Refer one of my latest posts for the count.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Ok i condensed the list some.

Did i miss anything? or anything I list twice?


Aranae

Crafting a weapon will take days unless we are doing something different than standard rules? Are we really going to hunker down and wait for that?

Also note that I am a nice oread but I am still taking one of the backpacks I found. No adding that or my spear to group loot ;p


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

That's fine i am just keeping an overall track of stuff, until lost, used or destroyed.


Aranae

No worries I'm just trying to be "cute", lol


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Marra don't forget you can channel energy 3x a day. In the future you might want to work on getting your cha up because you can increase the number of times per day you use channel energy. For clerics it's 3+ charisma modifier times per day.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

So vin, I am going to look for first aid supplies. I hope that Marra and any others with any ability in the heal skill will help me find and/or administer some low budget healing to the ones who are hurt.

Edit: I also forgot to add extra spells per day due to high charisma so i have 3 more first level spells that I can cast. And thankfully I don't have to use a DF as a spell component. I was worried since I casted light and possibly needed one, but I did check to make sure that it wasn't required and needed a redacting. Whew.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3
Octavian Lucarin wrote:
Marra don't forget you can channel energy 3x a day. In the future you might want to work on getting your cha up because you can increase the number of times per day you use channel energy. For clerics it's 3+ charisma modifier times per day.

As well as the extra channel feat to up the number of times, selective channel to make sure you just heal allies and not everything alive and in range, and so on. I am sure vin and Octavian or even myself could help you understand the tricks about clerics and their channel ability if you want to know more.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

List of Acquisitions:

Imperial Slave Guard Armor x16 | Light | AC +3 | DB +5 | ACP 0 | ASFC 15% | Speed 30 ft, 20 ft | Weight 15 lbs
Spear x 11 | Dmg(M) 1d8 | Crit x3 | 9 lbs | P | Brace, Reach
Longsword x7 | Dmg(M) 1d8 | Crit 19-20/x2 | 4 lbs | S
Longbow x3 | Dmg(M) 1d8 | Crit x3| 100ft | 3lbs | P

Dry Black Powder Barrels x4
Chains 15 feet
Set of Magic Suppressing Manacles x10 (20 individual manacles)
8 Barrel shields (depending on how many we had made)

5 Halberds
6 Shortswords
93 Standard Arrows
1 Shortbows

5 Bottles of red liquid
Jewel box containing 5 rough rubies, 3 rough diamonds and 1 emerald
Coin purse containing around 200 gold pieces
Unidentified Superior Short Sword
Green Velvet Cloth

A total of 151 gold pieces.
3 bottles of spirits.
An assortment of food (Enough for 22 day trail rations)

1 Mysterious box
3 Blackiron ore
3 Red Potions
4 Yellow Potions
2 Green Potions
3 Backpacks
2 Cloth Sacks
27 feet of hemp rope
1 barrel of adamantine ore
1 barrel of mithril ore

Reposted as first edit


Aranae

This is a little bit like bottled chaos. Are we sort of all dumping the treasure we find in a central place or are people trying to carry what they find? The reason I ask is because I don't want to confuse a master list of all we have found with what people are actually claiming (or actually telling others about finding)?

With (by my count) 11 of us its probably important we discuss gear distro...


Game Master

I think a master list should serve on a situation by situation basis. Everyone should make sure they keep track of their own personal gear. I'm actually going to make this easy for everyone to do by setting up a google sheet doc to assist in this. I will post here shortly when I finished it.


Aranae

Oh I agree that everyone should track their own gear, in my experience the master list is basically the stuff that is "group" owned or unclaimed but even that, ultimately is not my primary concern.

We have almost a dozen people climbing throughout this compound and we haven't discussed as players what our central treasure philosophy is: Everyman for himself, share and share alike, equal splits to the copper piece, etc. I see 5 person games suffer from that and our issue is compounded in this case.

Can I just wander in to Octavian's section of the compound and raid those chests especially if I post it before he is back on the boards? Did Octavian even show anyone else the chests or did he do that off in some side room where only a couple or none of us noticed?

Those are sort of things I am hoping to hammer out before we get too far.


Game Master

Party Inventory

Here it is! Everyone has their own page. This will make keeping track of inventory a centralized process. When you take an item from the loot pool, be sure to change how many are left in the pool by subtracting how much you took!

This can be found in the campaign information under the Documents, where the map links are located as well.


Aranae

@Players - I took some stuff, like I said we might want to talk about it at some point O:)

@GM - Were we able to cobble together clothing from everything we found, I figure we weren't really kept in much of anything as far as outfits go?


Game Master

Everyone can make craft checks to try and adjust the armor to their bodies if their not a Medium size. And correct, everyone was essentially in dirty rags, just enough to keep everyone modestly decent.


Male Goblin Shaman 2 HP: 0/20 | AC:17 T:17 FF: 11 | Fort: +4 | Ref: +6 | Will: +7 | Perception: +11 Initiative: +6

How are we doing it points?


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Well, Jietin is utterly terrifying now.


Aranae

Oh yeah good point how ARE we doing hit points?


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

He said in his first recruitment post it's max HP. And technically none of us are level 2 before we get a good night's sleep.


Aranae
Octavian Lucarin wrote:
He said in his first recruitment post it's max HP.

Ah yes true but worded in a way that I think some of us thought that was only level 1?

Octavian Lucarin wrote:
And technically none of us are level 2 before we get a good night's sleep.

VERY true, something usually sad with a mad cackle that we can't actually hear as he is typing :p


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

So for instance if I use the bandages, it would be heal check rolling the skill. Then if successful, 1d4 + ?? since normal cure light is 1d8 + CL


Game Master

Exactly, actually make it 1d4 + what your heal bonus would be. So make the skill check, and you can use the bandage to heal that person.

Also I've noticed a few things I want to address here.

Okay I do have something of importance to cover here as well, and I wanted to make sure everyone is on the same page. So first and foremost, I have a request of all players.

I do understand if life gets in the way, though I would appreciate it if the posts can be slightly bigger and more descriptive of your actions. I'm not saying to write a novel, but something more then one line would be needed, as it gives other players, as well as me, more information to go off on the mannerism of your character, what their doing, what they might be thinking or feeling. I tend to like my games to be a bit more character involved and not a dungeon runner in a sense. At minimum, six full sentences should be easy enough and give enough room to get a few things going for your character. Right now is the time for characters to get to know each other and get to know the group dynamic. Since this isn't a face to face group, we need to make up for that with our characters in our posts. I'm noticing the one lining is slowly crippling the campaign as people don't have much to go of off, neither do I to make anything relevant to your characters.

With this as well, be sure to read all the posts prior to you posting. I know it can take time but what is going to kill this is if people don't read other players posts and essentially pay attention.

I want this to be an experience for everyone, to weave an interesting character. I get that some may just want to move on with the story but that is the main issue here. It is a free-form reactive story and in order to get the most out of it the players need to put some more love into their characters. Without that, it's essentially just running an AP from a book.

I will be starting to reinforce this. Everyone will essentially have three chances. Though when those chances are used up something irreversible will happen to your character.

So if you find this agreeable, great! But if you have any concerns over it there will be no hard feelings and now would be the best time to make it known and bow out.


Male Chleorn hp 56/56; AC 16; Fort +3 Ref +2; Will +6; Init +1; Perception +10; Stealth +9; Lowlight vision Oracle(Nature/Haunted) 5/ Heirophant 1

I am afraid I am going to have to drop out. I haven't gotten an update on the campaign since my last post. So I seem to have missed large chunks of it.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

I know that last post was a tad on the shorter side, but kind of need Marra's reaction too :P


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

I certainly wouldn't mind that, but I would urge you to keep in mind that sometimes people only have a brief window to post so they will try to put something up to help advance the others. I know I've had to do that once or twice in this campaign for the sake of progress.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Oh and vin are the tinctures identified already? I just need it for the doc i threw the first add stuff in the general page.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

I had a reaction written up, I just tend to take super long when writing things out! D: My bad @Breewyn.


Aranae

I think that I will bow out too. A couple of my other games suddenly escalated and I don't know I'm a good fit for the style. Thanks for the opportunity, good luck!


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Sorry that took me so long to post, had to reference all of the posts and constantly keep refreshing another page just to see more responses and add yet more to the post.


Male Goblin Shaman 2 HP: 0/20 | AC:17 T:17 FF: 11 | Fort: +4 | Ref: +6 | Will: +7 | Perception: +11 Initiative: +6

It is hard to always find time for super long posts. Something just reading all the posts to stay up is hard. There is 23 new gameplay posts since I logged on last.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Some advice for the others: You don't need to put in six lines of dialogue. Internal thinking is fine. Jietin barely said anything, but I went through his thought process getting there first. That's the kind of stuff that really adds to the quality, not to toot my own horn or anything.


Game Master

I just want to stress, you don't have to post super long posts, it is why I think six sentences should be enough to allow everyone to be able to build upon and work with. Now I do understand that sometimes you just don't have the time. But being able to crank out a couple sentences versus one is much more desirable and I think not that difficult to do. What is happening is since their is no immediate conflict and it is a downtime for the players to get to know each other, the continuous one liners had started to slow everything down.[

When everyone was starting to at least pump out a couple more sentences then one, things picked up because there is just more to work with.

I have provided an alternate route, and there won't be any hard feelings.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4
Jietin wrote:
Some advice for the others: You don't need to put in six lines of dialogue. Internal thinking is fine. Jietin barely said anything, but I went through his thought process getting there first. That's the kind of stuff that really adds to the quality, not to toot my own horn or anything.

I agree. I originally had some confrontational dialogue with Octavian planned for that burst of orders, but as i thought about it, i realized i wanted to see how others would react. It gave me a chance to demonstrate how Tsakua acts in certain situations, and added a little bit more to the character without having to say much. (also not trying to toot horn)


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

It'll be a freaking miracle if this group doesn't rip itself apart before we even leave the fort. And FYI i'm/he's not trying to be domineering or anything, he just believes he has the best mind for getting them to safety right now. Right now he's just really, really, really pissed off.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

no worries, i get it. i'm actually going to wait a bit so that i can see what everyone else's reactions are to this little scuffle are.

and everyone's nerves would be a little frayed, right? fought out of slavery, and just had a dragon land and leave? i know i'd be stressed.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Yep exactly. I don't want to break this party up and I attribute all of this bickering and threats to the fact that this is the first time we've had to work as a group. Some of us have been slaves for a -very- long time and won't take orders well. And Luca I really don't want there to be this much friction between our characters but it has to happen.


Game Master

The group dynamics are being determined, and it is very much needed to the group to find it's paces. Because I will tell ya, it really will help you in the future!


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Jietin is a survivalist. He will do whatever it takes and fight to the bitter end to stay alive, and he's going to be damned before he lets some bickering cause his death.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Friction can be a good thing, in that it helps people sort out their differences. Everyone in this situation is tired, and stressed, from the hard labor they've been put through and the stress of almost dying. A couple of our characters have never even really known freedom, having been born into slavery, so the idea of being free is probably a little overwhelming to them as well.

But don't worry, Tsakua will stick with the group and won't needlessly cause friction. He just doesn't like it when people yell at him ;)


Male Goblin Shaman 2 HP: 0/20 | AC:17 T:17 FF: 11 | Fort: +4 | Ref: +6 | Will: +7 | Perception: +11 Initiative: +6

Zorgg is happy go lucky, and thinks he needs to stick to the group just to keep you people alive. He also hates horses and dogs a lot.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

@Vin...question on the trail rations...is there 22 days worth for the number of people we have in the group, or 22 days worth for a single person/small group?


Game Master

22 days worth for a single person.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

@ Jietin: No in any RP you can never assume any information is known unless your character has made the skill checks and been approved by the DM or dispensed by another PC. That's the separation of OOC and IC knowledge. Just because one character knows something you can't assume that the person running that PC chooses to dispense that knowledge.

Case in point, the only person who should really know about the sword Luca is carrying is Octavian, since he ID'd it, and Luca, since Octavian told her about it. He didn't shout out the information, he told her quietly when she came close to find out why he called her over.

Never assume what another PC is going to do because it's not your PC.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

I do make that assumption be default in games where the party is expected to work together, which is almost every game. But if you specify that you intend to keep secrets, I won't metagame. I'll just worry why you're keeping secrets from your allies.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Again, out of character knowledge and in character knowledge. You may know i'm keeping a secret but your PC doesn't know that.


Game Master

I'd like to keep OOC knowledge separate from IC knowledge personally, it helps make some things fun and interesting, as if a secret is passed to one of the party members.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Octavian, I'm trying to be nice and offer a different perspective on something. There is no need to personalize and say that I am attempting to metagame, because I'm not, and I'm insulted that your first thought is to go to that. I'm even known for my impeccable ability to keep IC and OOC knowledge separate, particularly in some APs that I have GM'd before. Don't assume the worst of me, just present your side and ask why you have yours.

If you want to completely ignore this problem out of character, that's fine. I'll address it in character and we can have this conversation.

"So what does the potion do?"
"Don't worry about it."

And then we can continue this conversation in character if that's what you prefer. But since this is a campaign that doesn't have PVP as a common element (as far as I know), I would like to know OOC why you intend on keeping secrets from us. Important story elements, fine. But the function of common loot? There's no good reason for that. If your reasoning is "Because my character is a dick", that's perfectly fine. But don't shun me and insult my gaming abilities.

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