| Breewyn |
List of Acquisitions:
Imperial Slave Guard Armor x16 | Light | AC +3 | DB +5 | ACP 0 | ASFC 15% | Speed 30 ft, 20 ft | Weight 15 lbs
Spear x 11 | Dmg(M) 1d8 | Crit x3 | 9 lbs | P | Brace, Reach
Longsword x7 | Dmg(M) 1d8 | Crit 19-20/x2 | 4 lbs | S
Longbow x3 | Dmg(M) 1d8 | Crit x3| 100ft | 3lbs | P
Common Arrows x7
Wet Black Powder Barrels x4
Dry Black Powder Barrels x3
Arrows Shot into barrels x10
Chains 15 feet
Set of Magic Suppressing Manacles x10 (20 individual manacles)
6-8 Barrel shields (depending on how many we had made)
5 Halberds
6 Shortswords
76 Standard Arrows
1 Shortbows
5 Bottles of red liquid
Jewel box containing 5 rough rubies, 3 rough diamonds and 1 emerald
Coin purse containing around 200 gold pieces
Unidentified Superior Short Sword
Green Velvet Cloth
A total of 151 gold pieces.
3 bottles of spirits.
An assortment of food (Enough for 22 day trail rations)
1 Mysterious box
3 Mysterious ore (blackiron)
3 Red Potions
4 Yellow Potions
2 Green Potions
3 Backpacks
2 Cloth Sacks
27 feet of hemp rope
1 barrel of adamantine ore
1 barrel of mithril ore
(What I have found and recorded so far, if i missed anything everyone let me know)
| Octavian Lucarin |
Marra don't forget you can channel energy 3x a day. In the future you might want to work on getting your cha up because you can increase the number of times per day you use channel energy. For clerics it's 3+ charisma modifier times per day.
| Breewyn |
So vin, I am going to look for first aid supplies. I hope that Marra and any others with any ability in the heal skill will help me find and/or administer some low budget healing to the ones who are hurt.
Edit: I also forgot to add extra spells per day due to high charisma so i have 3 more first level spells that I can cast. And thankfully I don't have to use a DF as a spell component. I was worried since I casted light and possibly needed one, but I did check to make sure that it wasn't required and needed a redacting. Whew.
| Breewyn |
Marra don't forget you can channel energy 3x a day. In the future you might want to work on getting your cha up because you can increase the number of times per day you use channel energy. For clerics it's 3+ charisma modifier times per day.
As well as the extra channel feat to up the number of times, selective channel to make sure you just heal allies and not everything alive and in range, and so on. I am sure vin and Octavian or even myself could help you understand the tricks about clerics and their channel ability if you want to know more.
| Breewyn |
List of Acquisitions:
Imperial Slave Guard Armor x16 | Light | AC +3 | DB +5 | ACP 0 | ASFC 15% | Speed 30 ft, 20 ft | Weight 15 lbs
Spear x 11 | Dmg(M) 1d8 | Crit x3 | 9 lbs | P | Brace, Reach
Longsword x7 | Dmg(M) 1d8 | Crit 19-20/x2 | 4 lbs | S
Longbow x3 | Dmg(M) 1d8 | Crit x3| 100ft | 3lbs | P
Dry Black Powder Barrels x4
Chains 15 feet
Set of Magic Suppressing Manacles x10 (20 individual manacles)
8 Barrel shields (depending on how many we had made)
5 Halberds
6 Shortswords
93 Standard Arrows
1 Shortbows
5 Bottles of red liquid
Jewel box containing 5 rough rubies, 3 rough diamonds and 1 emerald
Coin purse containing around 200 gold pieces
Unidentified Superior Short Sword
Green Velvet Cloth
A total of 151 gold pieces.
3 bottles of spirits.
An assortment of food (Enough for 22 day trail rations)
1 Mysterious box
3 Blackiron ore
3 Red Potions
4 Yellow Potions
2 Green Potions
3 Backpacks
2 Cloth Sacks
27 feet of hemp rope
1 barrel of adamantine ore
1 barrel of mithril ore
Reposted as first edit
| Xaeken |
This is a little bit like bottled chaos. Are we sort of all dumping the treasure we find in a central place or are people trying to carry what they find? The reason I ask is because I don't want to confuse a master list of all we have found with what people are actually claiming (or actually telling others about finding)?
With (by my count) 11 of us its probably important we discuss gear distro...
| Vinsomner |
I think a master list should serve on a situation by situation basis. Everyone should make sure they keep track of their own personal gear. I'm actually going to make this easy for everyone to do by setting up a google sheet doc to assist in this. I will post here shortly when I finished it.
| Xaeken |
Oh I agree that everyone should track their own gear, in my experience the master list is basically the stuff that is "group" owned or unclaimed but even that, ultimately is not my primary concern.
We have almost a dozen people climbing throughout this compound and we haven't discussed as players what our central treasure philosophy is: Everyman for himself, share and share alike, equal splits to the copper piece, etc. I see 5 person games suffer from that and our issue is compounded in this case.
Can I just wander in to Octavian's section of the compound and raid those chests especially if I post it before he is back on the boards? Did Octavian even show anyone else the chests or did he do that off in some side room where only a couple or none of us noticed?
Those are sort of things I am hoping to hammer out before we get too far.
| Vinsomner |
Here it is! Everyone has their own page. This will make keeping track of inventory a centralized process. When you take an item from the loot pool, be sure to change how many are left in the pool by subtracting how much you took!
This can be found in the campaign information under the Documents, where the map links are located as well.
| Xaeken |
He said in his first recruitment post it's max HP.
Ah yes true but worded in a way that I think some of us thought that was only level 1?
And technically none of us are level 2 before we get a good night's sleep.
VERY true, something usually sad with a mad cackle that we can't actually hear as he is typing :p
| Vinsomner |
Exactly, actually make it 1d4 + what your heal bonus would be. So make the skill check, and you can use the bandage to heal that person.
Also I've noticed a few things I want to address here.
Okay I do have something of importance to cover here as well, and I wanted to make sure everyone is on the same page. So first and foremost, I have a request of all players.
I do understand if life gets in the way, though I would appreciate it if the posts can be slightly bigger and more descriptive of your actions. I'm not saying to write a novel, but something more then one line would be needed, as it gives other players, as well as me, more information to go off on the mannerism of your character, what their doing, what they might be thinking or feeling. I tend to like my games to be a bit more character involved and not a dungeon runner in a sense. At minimum, six full sentences should be easy enough and give enough room to get a few things going for your character. Right now is the time for characters to get to know each other and get to know the group dynamic. Since this isn't a face to face group, we need to make up for that with our characters in our posts. I'm noticing the one lining is slowly crippling the campaign as people don't have much to go of off, neither do I to make anything relevant to your characters.
With this as well, be sure to read all the posts prior to you posting. I know it can take time but what is going to kill this is if people don't read other players posts and essentially pay attention.
I want this to be an experience for everyone, to weave an interesting character. I get that some may just want to move on with the story but that is the main issue here. It is a free-form reactive story and in order to get the most out of it the players need to put some more love into their characters. Without that, it's essentially just running an AP from a book.
I will be starting to reinforce this. Everyone will essentially have three chances. Though when those chances are used up something irreversible will happen to your character.
So if you find this agreeable, great! But if you have any concerns over it there will be no hard feelings and now would be the best time to make it known and bow out.
| Jietin |
I certainly wouldn't mind that, but I would urge you to keep in mind that sometimes people only have a brief window to post so they will try to put something up to help advance the others. I know I've had to do that once or twice in this campaign for the sake of progress.
| Octavian Lucarin |
Sorry that took me so long to post, had to reference all of the posts and constantly keep refreshing another page just to see more responses and add yet more to the post.
| Jietin |
Some advice for the others: You don't need to put in six lines of dialogue. Internal thinking is fine. Jietin barely said anything, but I went through his thought process getting there first. That's the kind of stuff that really adds to the quality, not to toot my own horn or anything.
| Vinsomner |
I just want to stress, you don't have to post super long posts, it is why I think six sentences should be enough to allow everyone to be able to build upon and work with. Now I do understand that sometimes you just don't have the time. But being able to crank out a couple sentences versus one is much more desirable and I think not that difficult to do. What is happening is since their is no immediate conflict and it is a downtime for the players to get to know each other, the continuous one liners had started to slow everything down.[
When everyone was starting to at least pump out a couple more sentences then one, things picked up because there is just more to work with.
I have provided an alternate route, and there won't be any hard feelings.
| Tsakua Chain-Breaker |
Some advice for the others: You don't need to put in six lines of dialogue. Internal thinking is fine. Jietin barely said anything, but I went through his thought process getting there first. That's the kind of stuff that really adds to the quality, not to toot my own horn or anything.
I agree. I originally had some confrontational dialogue with Octavian planned for that burst of orders, but as i thought about it, i realized i wanted to see how others would react. It gave me a chance to demonstrate how Tsakua acts in certain situations, and added a little bit more to the character without having to say much. (also not trying to toot horn)
| Octavian Lucarin |
It'll be a freaking miracle if this group doesn't rip itself apart before we even leave the fort. And FYI i'm/he's not trying to be domineering or anything, he just believes he has the best mind for getting them to safety right now. Right now he's just really, really, really pissed off.
| Tsakua Chain-Breaker |
no worries, i get it. i'm actually going to wait a bit so that i can see what everyone else's reactions are to this little scuffle are.
and everyone's nerves would be a little frayed, right? fought out of slavery, and just had a dragon land and leave? i know i'd be stressed.
| Octavian Lucarin |
Yep exactly. I don't want to break this party up and I attribute all of this bickering and threats to the fact that this is the first time we've had to work as a group. Some of us have been slaves for a -very- long time and won't take orders well. And Luca I really don't want there to be this much friction between our characters but it has to happen.
| Tsakua Chain-Breaker |
Friction can be a good thing, in that it helps people sort out their differences. Everyone in this situation is tired, and stressed, from the hard labor they've been put through and the stress of almost dying. A couple of our characters have never even really known freedom, having been born into slavery, so the idea of being free is probably a little overwhelming to them as well.
But don't worry, Tsakua will stick with the group and won't needlessly cause friction. He just doesn't like it when people yell at him ;)
| Octavian Lucarin |
@ Jietin: No in any RP you can never assume any information is known unless your character has made the skill checks and been approved by the DM or dispensed by another PC. That's the separation of OOC and IC knowledge. Just because one character knows something you can't assume that the person running that PC chooses to dispense that knowledge.
Case in point, the only person who should really know about the sword Luca is carrying is Octavian, since he ID'd it, and Luca, since Octavian told her about it. He didn't shout out the information, he told her quietly when she came close to find out why he called her over.
Never assume what another PC is going to do because it's not your PC.
| Jietin |
I do make that assumption be default in games where the party is expected to work together, which is almost every game. But if you specify that you intend to keep secrets, I won't metagame. I'll just worry why you're keeping secrets from your allies.
| Jietin |
Octavian, I'm trying to be nice and offer a different perspective on something. There is no need to personalize and say that I am attempting to metagame, because I'm not, and I'm insulted that your first thought is to go to that. I'm even known for my impeccable ability to keep IC and OOC knowledge separate, particularly in some APs that I have GM'd before. Don't assume the worst of me, just present your side and ask why you have yours.
If you want to completely ignore this problem out of character, that's fine. I'll address it in character and we can have this conversation.
"So what does the potion do?"
"Don't worry about it."
And then we can continue this conversation in character if that's what you prefer. But since this is a campaign that doesn't have PVP as a common element (as far as I know), I would like to know OOC why you intend on keeping secrets from us. Important story elements, fine. But the function of common loot? There's no good reason for that. If your reasoning is "Because my character is a dick", that's perfectly fine. But don't shun me and insult my gaming abilities.