
Jen Seiden |
I dunno about you, but I’m off to Pennsic again so you’re getting Avalon Games’ monthly come-uppings a week early!
So what am I doing at the world’s biggest medieval reenactment? I’m running a LARP again! Well, actually it’s an assassins/spies game where they have to follow clues and kill each other until someone finds the prize. I’m also teaching classes on how our ancestors used poisons in warfare and assassinations, how to identify poisons, and how assassins really worked in the old days. What fun!
So the advice I’m going to leave you this month before wandering off to a world with no computers or internet for two weeks is:
-Never stop learning.
-Take vacations.
-Always try to help other people.
Here’s this month’s releases.
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Avalon Models, “A” Frame Mecha 3
AVG4700-A-25
$1.50
A collection of 10 “A” Frame Paper Models. This set offers 10 Mecha in full color. Save your money: don’t go out and buy those expensive plastic or metal figures when you can get great models for a small price. Print up as many as you need and have fun.
Look for other great models in this series.
Avalon Models, Tri-Frame Mecha 3
AVG4700-T-25
$1.50
A collection of 10 Tri-Frame Paper Models. This set offers 10 Mecha in full color. Save your money: don’t go out and buy those expensive plastic or metal figures when you can get great models for a small price. Print up as many as you need and have fun.
Look for other great models in this series.
Avalon Models, Figure Flat Mecha 3
AVG4700-F-25
$1.50
A collection of 10 Figure Flat Paper Models. This set offers 10 Mecha in full color. Save your money: don’t go out and buy those expensive plastic or metal figures when you can get great models for a small price. Print up as many as you need and have fun.
Look for other great models in this series.
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Avalon’s Mystic Treasures, Five Evil Items
AVG 5200-20
7 Pages
$4.99
Writer: Mike Myler
Need some great magic items for your Pathfinder game? Avalon Games is here to help! Each issue of the Avalon’s Mystic Treasures series will focus on five new magical items for any Pathfinder games. Each item comes with a full description, powers, and cost, as well as history and adventure hooks. All you need to do is drop them into your game and watch your players squeal with delight.
Each issue will showcase news items and new treasures, so get each and every issue and add to your magical collection.
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Arcana Journal #75
AVG2300-15-75
29 Pages
$2.99
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location are also offered.
In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.
This issue of the Journal will cover the following aspects of the game world.
House Givmonhorm
The School of Resistance Mastery
Herbs of the South
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Avalon Clip Art, Starships 3
AVG 1680
9 Pages
$4.50
Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price. Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products.
Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games, used with permission.”
By purchasing this product you agree to these terms.
All work has been scanned at 300 DPI.
Why re-invent the wheel when Avalon Games has already done all the hard work?
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One Knight Games, Vol 2, Issue 11
AVG4900-26
17 Pages
A.J Keening
$2.99
The Empire
Seize the Crown
Two sons were born to an Emperor—one light and one dark. The light son was the Emperor's favorite, and the Emperor had no shame in showing it. And so, as they grew up, the younger, darker brother seethed with jealousy until one day the dark brother decided that he would make himself Emperor. Through dark machinations, he saw to it his brother was exiled and his father isolated. Then, one fateful day, he directed his army to attack the palace.
The Emperor chooses to make his final stand in his throne room, from whence he once ruled his empire with a firm hand. He expects to die there, and soon. But the light brother has learned of the dark brother's ill intent, and returns from his exile at this pivotal moment. Will he reach his father in time?
In this Adventure, three of the Players will be playing “story characters.” Each story character has a single rule that must be obeyed during character generation. One of the Players will be the Emperor. The only thing the Emperor must be is old enough to have two fully grown sons. A second Player will be the Light Brother. The only thing the Brother must be is young enough to be the son of the Emperor. A third Player (if there is one) will be the Emperor's Advisor. The only thing the Advisor must be is allied with the Emperor. Other than that, the Players have full control over who these characters are, from name to abilities to chosen skills.
When you want to game for just one night, One Knight Games provides everything you need. From reading the rules to making characters to playing the adventure, everything is geared toward having it all happen in a single night. The game rules are free, so download the system at http://www.rpgnow.com/product/124526/One-Knight-Games-Free-Rules?cPath=1658 _19945 and check it out. Then try out the new adventures in the coliseum, which combines heroics and intrigue!
The adventures of One Knight Games provide the story, maps, and descriptions of encounters—everything you need to run the adventure. However, they do not tell the GM what to say during an encounter, nor do they dictate how to run said encounters. These things are up to the Gamemaster to decide. This issue of One Knight Games offers a full night’s worth of fun, everything you need to run a fast, fun game with little effort and very little prep time.
Need a fast game to fill the night? Avalon is ready to help with our One Knight Game system. Get a free copy of the rules on the website, and get your game on.
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Avalon Covers 7
AVG4600-CV-7
$19.99
Dillon Langlands
Need a great bit of art for a cover, but don’t want to pay hundreds of dollars for it? We have collected over the many years a ton of great art for use as covers. We are happy to now offer these images for your use, and at a great price.
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image or included here. You may not resell these images or in clip art packets or art collections.
If you use this image, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games, used with permission, Art by Dillon Langlands”
By purchasing this product you agree to these terms.
Why re-invent the wheel when Avalon Games has already done all the hard work?
***
Arcane Lords Expansion 10, Avalon Mini-Game #167
AVG1500-167
27 Pages
$5.99
Want more Arcane Lords? We have a whole new expansion for this great game. Two new battle tiles and ten new characters is coming your way, so cause a little trouble and wage war!
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Infinite Class, Warlock
AVG 3100-2.0-CL-WR
8 Pages
$2.99
A. J. Kenning
The Warlock is a warrior-type esper. They apply the strength of their psionic powers to the various battlefields of the Universe, from the largest fleet battles to the smallest of duels. Some also do work as mercenaries, but rarely. They do not like to sell their allegiance so cheaply.
Warlocks believe only in power. The nature of their belief in power differs from one Warlock to the next, but their existence is always defined by power and its uses. If a Warlock chooses to serve anyone besides themselves—and that is rare—they do so for loyalty, not for money. Those who can command a Warlock's loyalty must be mighty indeed.
Unlike their Adept cousins, Warlocks do not believe in sealing themselves away in some monastery while contemplating the meaning of the Universe. Nor do they believe in sealing away their emotions—just the opposite on both accounts. The Warlock believes in engaging with the Universe, usually aggressively, by forcing their will upon it. And that will is defined by the strength of their emotions, not the power of their minds.
A full player class usable with Infinite Futures 2.0
http://www.rpgnow.com/product/145367/Infinite-Future-20
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Infinite Futures, Gear Book 1
AVG 3100-2.0-GL-1
14 Pages
$4.99
A.J. Kenning
What sci-fi universe is complete without a sourcebook of cool gear to play with? Thus begins a new, fully detailed series of Gear Books for the Fringe setting. Inside you will find all kinds of cool toys and nifty gadgets to use. Go buy all the things, strap them on, and conjure the universe.
Compatible with Infinite Futures 2.0 and other science fiction realms.
http://www.rpgnow.com/product/145367/Infinite-Future-20
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Comic Book Adventures, Mission Book 2
AVG 4100-CBA-MS2
95 pages
$9.99
Robert Hemminger
This is the second in a series of missions usable with Comic Book Adventures. These low-level missions and adventures are geared toward second- to fourth-level heroes to continue your fun solo games. The mission book is packed full of new quests and escapades, and builds on the story and plot line begun in the Mini-Mission and the first Mission Book.
Note: that this is not a full product and you will need a copy of Comic Book Adventures and Heroes Wear Masks, both by Avalon Games.
Comic Book Adventures uses Avalon’s popular Heroes Wear Masks RPG as the base for the system, which in turn is based on Pathfinder, so if you are familiar with that great RPG game engine, then you are already to go. If you have yet to play Pathfinder or Heroes Wear Masks, then here is your opportunity to jump in.
So get ready, sew your costume, grab your cape, and power up your energy beams: the city is in need of a hero and you must answer the call!
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See you on the flip side!
Jen Sadler
Promotional Manager for Avalon Games
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