| WhyNotBuyADragon |
Hey everyone,
My new-ish druid who is level 13 and only started a level ago is awesome. He handles his summons, animal companions, and spells beautifully, has already made(with a bit of help) a list of forms he wants to do for wildshape. However, he is looking for a template for wildshape "on the fly", so he can choose a random wild shape on a day without lots of preparation.
This is what I have come up with. Any critiques or additions would be greatly appreciated.
Things kept from you:
All mental attributes (including your headband of wisdom)
BAB(this will be used in place of the creature’s BAB in the Bestiary, and thus, will be a higher to hit modifier than what the book says)
Base saves
Armor bonus (due to it being wild)
Your wisdom bonus to AC and CMD
Things changed in wildshape:
All physical stats are changed to the animal’s/plant’s/elemental’s
Gain all special abilities and special attacks of the creature, including skills and skill bonuses
Skills modifiers that are based on physical stats(such as fly or swim) also change based on the animals’ stats
Size Changes:
Sizes, from smallest to largest
Fine(fly), Diminutive(mouse), Tiny(housecat), Medium(human), Large(troll/tiger), Huge(dire tiger/treant), Gargantuan(narrow side of barn), Colossal(Really, really big things)
-1 for small, x2 for each size smaller; +1 for large, x2 for each size larger to CMB, CMD
+1 for small, x2 for each size smaller, -1 for large, x2 for each size larger to AC
+4 for small, x2 for each size smaller, -4 for large, x2 for each size larger to stealth
Things you cannot keep:
The beasts’ feats(if they make sense, like a horse having the Run feat, I’ll allow it. It’ll be a case-by-case basis).
All items (unless they are given to an ally before wildshaping, or left on the ground before wildshaping)
Weirdo
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This is NOT how polymorph works in PF.
Polymorph Rules
Beast Shape (turning into animals)
Plant Shape
Elemental Body
Your mental stats stay the same.
Your physical stats are adjusted according to the polymorph effect used. For example, using Wild Shape to turn into a medium animal gives you +2 strength (regardless of the animal shape assumed). Turning into a huge elemental gives you a +4 bonus to your Strength, and a +6 bonus to your Dexterity
You lose your sensory abilities, natural attacks, and normal natural armour. You gain the natural attacks of the form assumed, any sensory abilties listed under the polymorph effect (typically darkvision, low-light vision, or scent, but also blindsense for bats), and the natural bonus listed under the polymorph effect (such as +2 when turning into a medium animal).
You gain any other special abilities listed under the polymorph effect, but not abilities that are not listed. Skills and skill bonuses are notably not included.
The size adjustments you list do apply - note you also modify attacks with the same bonus/penalty.
Really, it's not that hard. You put together a list of your adjusted stats for each size of animal or plant you can turn into ahead of time and then you can quickly look up the natural attacks and qualifying special abilities of the specific animal you want to turn into. If you expect you'll use a form regularly (for example, tiger in battle) look its attacks up ahead of time, too. If you use excel you can put in each stat and its wild shape adjustments so that you can calculate out all changes very quickly when you level.
Elementals are even easier since the spell lists the special abilities you get for each (eg burn for fire elementals) rather than requiring you to look them up.
LazarX
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Things changed in wildshape:
All physical stats are changed to the animal’s/plant’s/elemental’s
Incorrect. Unlike in 3.X, Druids KEEP their standard status which are then modified as per the Beast Shape spell (3 in this case I believe), they are emulating.
That's the BIG change from 3.X.
If it makes life simpler, pretend that the Druid is using a Wizard's Beast Shape spell, with a very long duration.
Shadowlords
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Weirdo and LazarX is right, you seems to be useing 3.x rules by mistake
I have 2 docs that are super helpful for druids, some info is homebrew on the docs but nothing is taken away from RAW just added some stuff.
First is a word doc with all the rules you need for Wild Shape
https://docs.google.com/document/d/1CA2j2SM5WRLW6UrZkGOKYJXTUBnZZcCe7pxo2kk nxS8/edit
Second is an excel doc i created that should auto fill in all the stats you need if you fill in base creature stats, The google doc version doesn't work like that, the macros didn't copy over but it can still be useful
https://docs.google.com/spreadsheets/d/1_uWH9d7b9vQQzG6ukZvpieH8QiIX5jj2nLB rVzcsAkA/edit#gid=0