| Lab_Rat |
No.
I have seen a Bard Paladin multi-class (Bard 6 / Paladin 4) in play though. The gimmick was to play an Aasimar Bard Sound Striker. Then pump the +1/2 lvl performance favored class bonus into weird words. Now you have a fairly large number of attacks for your level (9 @ lvl 6). Now jump into paladin and go oath of vengeance. You can then smite with your weird words ability for tuns of damage. This player had nine attacks a round all doing 1d8+14 while smiting. An interesting combo that wasn't overly powerful since it required both an attack roll, a save for each word, and it was subject to DR.
| Gluttony |
I've got a Paladin/Bard in my Rise of the Runelords group who is currently working towards becoming an Eldritch Knight. The build actually looks pretty good on the bard side of things (Arcane Duelist bard stacks well with EK, especially on an Aasimar who can use their favoured class bonus to get their Bladethirst performance at full effectiveness fairly early on, despite the multiclass). The pally side of things in a Paladin/Bard/Eldritch Knight is, admittedly, pretty much just serene grace and one smite per day. Still pretty useful though.
| Lab_Rat |
Not sure that smite would work on the weird words attacks, but I do know that a Conductive Weapon can channel Weird Words for the extra damage on a hit for a cost of 2 rounds/hit. That's pretty sweet to add another 28-32 damage(average) at level 6 Sound striker.
There are no restrictions on smite evil. It works for all attack rolls and damage rolls against the target choose.
| lemeres |
No, there is nothing for smiting evil, but the Dawnflower Dervish does make something of a Chaotic Good Paladin. Besides giving you dervish dance upfront (always a great feat since it lets you ignore STR in anything other than carrying capacity), making you much more effective on the frontline, and at level 8 you can cast your cure spells as a swift and move action to get something akin to a weaker lay on hands.
The real draw might be the battle dance. Essentially, for a few key performances (inspire courage, inspire greatness, inspire heroics) you give up the ability to give bonuses to others in order to double their effect on yourself. You battle dance is also a free action to maintain. This means that from level 1, you can use inspire courage to get +2 on attack and damage rolls, which scales all the way up to +8 at level 17. Changing the dances for originally takes a move action, but by level 10 it is only a swift action. Obviously not entirely like smite evil, but I think that the effects might be somewhat comparable at least. It does have the advantage that you can target neutral enemies and use it on multiple threats.
Overall, this class seems somewhat flavored as a chaotic good paragon in comparison to the paladin's lawful good nature. It is an extremely SAD archetype, and it might just fit what you are looking for flavor-wise.
| Byrdology |
There are a few 3.5 feats that do what you want, (I think one of them is called "From Smite to Song" or something like that). Nothing in PF that I know of though.
Looked it up, it actually works backwards, as in use smite to gain the benefit of inspired courage. There needs to be more paladin PrCs.
I want to be able to increase in spells/day, and increase smite and or lay on hands. I am working on an alternate healer type that has some melee punch.