Sacred Weapon with Unholy Aspergillum+3


Rules Questions and Gameplay Discussion

Liberty's Edge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If I play Sacred Weapon, and the card drawn is Unholy Aspergillum+3, and the character is the only character at the location and does not have a blessing, does the character still get to use the UA+3?

Sacred Weapon text says "For your combat check, discard this card to summon and play a random non-basic weapon from the box, adding its traits to the check."

Does "summon and play" mean it must meet the requirements of the Aspergillum or does the fact that it is a Sacred Weapon spell bypass that requirement, since it says summon AND PLAY?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

It must still meet the requirements of whatever you are trying to play. Two different parts of The Golden Rule are coming into play here, so I'll reproduce it below and bold the relevant bits.

WotR rulebook pg2, The Golden Rule wrote:
If a card and this rulebook are ever in conflict, the card should be considered correct. There is one exception to this: When the rulebook uses the word "never," no card can overrule it. If cards conflict with one another, then Adventure Path cards overrule adventures, adventures overrule scenarios, scenarios overrule locations, locations overrule support cards, support cards overrule characters, and characters overrule other card types. Despite this hierarchy, if one card tells you that you cannot do something and another card tells you that you can, comply with the card that tells you that you cannot; if a card tells you to ignore something, the thing you're ignoring never has any effect. If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction.

In this case, Sacred Weapon is saying you can play the weapon, and Unholy Aspergillum +3 is saying that you cannot play it, so the cannot wins out and the weapon is not played. Furthermore, since the weapon is not played, you ignore the instruction telling you to play the weapon (since it is impossible per the above reason), meaning you do not get to add the weapon's traits to the check.


One other question needs to be raised: do you have another way to ignore the Corrupted trait on the weapon? The blessing requirement is tied to the Corrupted trait, so if the UA+3 is redeemed (or someone drops Blessing of Pulura,) you can get around the requirement.

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