| Shade325 |
So in the guild guide it says
...don’t take actions that may harm another player’s character without that player’s consent.
When this first showed up in season 1 one question was Siwar's role power to evade monsters and have another character's at her location encounter it. Eventually we were told Siwar can't do that without permission based on the quote above.
That's cool.
Now my question is in WotR with some seriously evil banes how does this work.
Let take an example. Let's say you are playing a full caster like Seoni (class deck) and hit the Carrion Golem on turn 1. You don't have any weapons and your strength is pitiful. You lose you hand plus 3 cards from the top of you deck. You have now lost 9 of your 15 card deck. After drawing your 6 card hand size you have zero cards in deck. Can other player's explore without your permission.
I ask because there are things like Demonic Hordes and and tree barrier that can force you to fight and any damage or a failed recharge can now kill your character.
Does the game pause until Seoni is healed. What happens if this happens on turn 25 and victory is is sight.
Obviously no one should take actions that could kill another character but WotR is pretty brutal and I can see situations like this arising in guild play where one bad encounter can pretty much end the game mid play for fear of killing a character.
Thoughts.
| skizzerz |
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I'd leave it up to the group and the Seoni player. If the group feels they want to burn a few turns until Seoni gets healed, then they can do that. They can also explore locations with the least barriers to reduce the chance of encountering such nasties in the meantime, which can be a good compromise. If I was Seoni, I'd expect that the group be far more cautious in their play without stopping entirely, and I'd probably run and hide off in a closed location somewhere.
If Seoni hit that on turn 1 what I'd do is shuffle a random monster into that location deck and start over, chalking up and reporting that particular play as a loss. No need to start a scenario with a character on the verge of dying.
Andrew L Klein
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While I would definitely try to burn a couple rounds healing Seoni, I would not call this a "Do no harm" situation. Just because a random card might maybe be a card that might maybe kill her is not enough to require permission. Now if someone Auguried, saw the top card was something that would most likely kill her, that'd be different.
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After drawing your 6 card hand size you have zero cards in deck. Can other player's explore without your permission.
Yes, they can explore.
But there's also the social contract to consider. I think it's well within your rights to ask them not to explore as long as a heal is coming in the short term.
Also depends, if there are no remaining barriers at a location, then you're obviously not going to have that problem.
Having said that, in Wrath, it's not just barriers that can send problems to your friends.
It's really up to the Seoni character to also protect herself with things like Mirror Image or even armor.
The first card feat I got for Agna was actually armor, because you NEED to protect your hand when the size is 6 or larger. Was shocking to me that I'd get another armor, but you need that kind of insurance.
| Shade325 |
While I agree it isn't much fun to have to stop exploring because there is a chance another player's character might die... death in PACG is permanent and if someone else explored after I asked them not to because I was at death's door I'd be pretty pissed.
Now I don't expect this in my group but the viciousness of Wrath in the basic scenarios got me thinking about this.
In the original threads about Do No Harm it was stated cart blanch that you can't do anything that might harm another player without their permission (here). Based on that I believe in OP you'll be stuck burning turns till a cure comes along for Seoni (in the example.)
I don't necessarily have a problem with this although the number of times in Wrath I've be doing OK to being totally hose in a round or two is approaching 4 or 5 in a total of 8 games. I do foresee this being an issue. Its sorta always been an issue (always been monsters that do damage to whole locations, or barriers that deal damage to characters at multiple location.) It just seems more prevalent in Wrath so I fear this issue may come up more often.
Andrew L Klein
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By taking Vic's post as an always in effect rule, you're basically saying I can't do anything ever without getting the permission of everyone in the party. Maybe exploring will draw a card that hits everyone, I have to ask permission to explore? I find a monster that, if I lose, hits a random other character, I have to get permission to fight instead of evade?
Of course not that's, silly. There are obvious exceptions to that post or else half the time playing the game would be asking permission. As long as you use common sense you'll be fine. While I hope people are considerate enough to take into account that someone is close to death, unless Vic or Tanis explicit state otherwise, I will never require anyone to ask permission for something as generic as exploring unless we know it is more likely to kill someone than not.