| Tayse |
I've been working on a race of haunted/possessed humanoids for a few years drawing from a maelstrom of published ideas and influences. My current incarnation of this race has become a conglomerate of Elan, Android and Raijin, with a dash of Tiefling and Kalashtar.
They are outsider (native, augmented)
they are counted as outsider and undead for purposes of targeting (like bane and favored enemy)
The part I need help with is the rules wording for their vulnerabilities
(-4RP??) Vulnerability to Negative Energy and necromancy spells (Su): the haunted take half again as much damage (+50%) from negative energy, regardless of whether a saving throw is allowed or if the save is a success or failure. the haunted also take a –4 penalty on saves against necromancy spells and effects. If the haunted takes negative energy damage or fails his save against a necromancy spell or effect the link binding the host body and the spirit is temporarily suppressed making the haunted a humanoid and can no use any of his racial extraordinary, spell-like, or supernatural abilities for the duration of the spell or effect (minimum 1 round.)
Do I have this worded properly?
Should this be one ability or should I divide each weakness and the additional effects into their own abilities?