| nick_crenshaw |
| Ciaran Barnes |
I'm seeing some unexplained homebrew stuff within your gunslinger, such as tumble as a class skill and gaining a bonus to quick draw.
This document is a huge and difficult to read wall of text. I did not read the whole thing. Please add blank lines between entries to make it easier to read.
True grit seems very powerful for a 1st level ability. You'd bonus feat class feature would be much simplified if you said "at 2nd level, a gunslinger gains a combat feat as a bonus feat." and got rid of the massive list of combat fears.
| gamer-printer |
I don't think there's another forum on this board that is more appropriate, but its still a Pathfinder forum and you're introducing and asking for a response on non-Pathfinder rules based classes.
Not that you care, but I've developed and am developing more PF based class archetypes designed for an intended Old West setting for a home game, including the Shootist, a gunslinging magus archetype - and I may eventually publish the archetype, with other archetypes, rules and a full setting with an included one-shot adventure. While its good to get inspiration from other games, like Deadlands, I'd never port its rules directly, as its a different game, and ask for feedback on a PF specific board.