| Troymk1 |
| 2 people marked this as a favorite. |
And what a finish it was. Last possible explore turns up the Hurricane King with all his evil minions taken care of
Seltyiel is able to deal with both checks, his 3d6 for a spell on top of his Adamantine trident being up to the task ( with a little bit of help from his friends of course)
Congrats to the design team and to everyone involved. That was pure awesome
| Xexyz |
| 1 person marked this as a favorite. |
And what a finish it was. Last possible explore turns up the Hurricane King with all his evil minions taken care of
Seltyiel is able to deal with both checks, his 3d6 for a spell on top of his Adamantine trident being up to the task ( with a little bit of help from his friends of course)
Congrats to the design team and to everyone involved. That was pure awesome
What a great win!
I've mentioned this before, but I feel that deck 6 of S&S was their best adventure deck yet, and I hope that quality continues on into WotR.
| isaic16 |
Troymk1 wrote:And what a finish it was. Last possible explore turns up the Hurricane King with all his evil minions taken care of
Seltyiel is able to deal with both checks, his 3d6 for a spell on top of his Adamantine trident being up to the task ( with a little bit of help from his friends of course)
Congrats to the design team and to everyone involved. That was pure awesome
What a great win!
I've mentioned this before, but I feel that deck 6 of S&S was their best adventure deck yet, and I hope that quality continues on into WotR.
I've only finished 3 scenarios of Adventure 6 so far, but it's been really solid with 1 major exception. Admiral Thune just had too much going on. Summoning a ship, then summoning a bunch of monsters, and then having the damage based on overkill effect. Each of these is neat and interesting, but all of them together just drowned the others out. Particularly the overkill damage, since it was unique and new and gamechanging. I wasn't able to appreciate the cool flavor of your allies fighting off the drowning devils as you assault the ship to take the Admiral down because I was too focused on wondering how I wasn't TOTALLY SCREWED if I dealt more than 33 or less than 30 damage.
But yeah, everything else so far has been really cool, and we don't have the overly random scenarios that plagued the early adventures (TBT and BLT especially). If they can keep this level going into WotR, then it may well be their best yet.