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I'll start by apologizing if this in the wrong section - first post and all, and I figured this was more a rules question than anything.
At the end of the Murder's Mark module,
Now, the chronicle sheet doesn't say there's a limit to the amount of Clockwork Spies I can gain, nor does it say to cross it off when I make it or when its' destroyed; it only says I can't repair it when it finally self-destructs.
So my question is; can I make multiple Clockwork Spies, up until one finally kicks the bucket, or should I assume that a player can only make one Clockwork Spy through use of this chronicle sheet?
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It's a PFS question, not a rules question (and definitely not an Adventure Card Game rules question. :)
Hopefully the mods will move it to Pathfinder Society General Discussion, where you can get an answer.
FWIW, my response (as a PFS GM) would be that you recovered "a broken clockwork creation", not a raft of them; you only get one Clockwork Spy. When it is destroyed it self-destructs (per its entry in the Bestiary 3) and then is gone forever.
Edit: Heh, they moved it while I was writing my response. :)
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Similar scenario and module boons, like a certain faerie dragon, have been ruled to only represent the one specific individual that you find. Once it's gone, it's gone. Unless you can repair him. Make him better, faster....stronger.
Zak, that was a named individual, which is one of the reasons it is that way.
I don't think the axebeak is a one-time use mount, is it?
Or the owlbear companion?
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Zak Glade wrote:Similar scenario and module boons, like a certain faerie dragon, have been ruled to only represent the one specific individual that you find. Once it's gone, it's gone. Unless you can repair him. Make him better, faster....stronger.Zak, that was a named individual, which is one of the reasons it is that way.
I don't think the axebeak is a one-time use mount, is it?
Or the owlbear companion?
The number of dead ax-beaks I've seen leads me to believe someone has started breeding them on the lodge grounds.
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I also believe this is a one-time boon. For your perusal, Zak.
For what it's worth, I also believe the owlbear companion is a one-time boon.
The axe beak boon is worded such that it is probably not a one-time boon.
Mirza of Osirion
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As long as you can you can perform a DC 20 Disable Device check, 1 round before it self destructs, you can prevent the self-destruction of your Clockwork Spy. It still dies but it can be repaired.
I wonder if it would be possible in PFS to reprogram the Clockwork Spy so the self-destruct mechanism no longer functions.
Unless specifically programmed otherwise by its creator, a clockwork spy explodes 1 round after it is destroyed.
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I wonder if it would be possible in PFS to reprogram the Clockwork Spy so the self-destruct mechanism no longer functions.
Clockwork Spy wrote:Unless specifically programmed otherwise by its creator, a clockwork spy explodes 1 round after it is destroyed.
If anyone could get back to me on this, that'd be grand.