Battle Ladder Master Build


Homebrew and House Rules


Want to make a Wild, maniacal, totally broken, ladder-dual wielding maniac? I have discovered a way!

Our Foundation!
Like all good ladders, the Ladder Master Build needs a sturdy base to succeed!

Your build shall be based entirely around the Battle Ladder, a simple Quarterstaff, with free tripping bonuses included! :D

Route 1 - Monk:

Race: Human
Class: Monk
Archetypes: Weapon Adept, Wanderer
Racial Traits: Any, however, I'd recommend you keep the bonus feat!

1st level feats and Options:
Exotic Weapon Proficiency from Wanderer: Battle Ladder
Bonus Feats Granted: Perfect Strike, Improved Unarmed Strike
Selected Feats: Dodge OR Combat Reflexes, Combat Expertise

2nd level, Bonus feats: Weapon Focus (Quarterstaff), Dodge OR Combat Reflexes. The battle ladder is considered a quarterstaff in all ways besides it's exotic status, and added trip!

3rd Level, Bonus Feat: Endurance
Feat: Two-Weapon Fighting

4th level, stat investment: Dex, this is a dual-wielding build, after all!

5th level, No Slow fall, No High Jump, but some versatile Ki-powers!
Feat: Improved Two-Weapon fighting, Agile Maneuvers or Two-Weapon Defense if you aren't there yet for Dex!

6th level, Bonus feats: Improved Trip, with Weapon Specialization (Quarterstaff) joining it!

7th level, Feat: Quater Staff master! Behold! That Battle-ladder can be joined by a second! Two double weapons, one to a hand, tripping and tripping!

8th level, Invest in that Dex!

9th level, Feat: Improved Two-Weapon Fighting, Two-Weapon defense if you already have it! And hey! You've got your evasion now!

10th level: Bonus feat: Improved Critical (Quarterstaff)

11th Level: Feat: Greater Two-Weapon Fighting, Critical focus if your dex isn't quite there!

12th: Pump up the dex!, enjoy your absurd stealth

13th level, Greater two-Weapon fighting if you don't have it, critical focus if you do!

14th Level, Bonus feat: Whatever tickles your fancy

15th level, feat: Vicious Stomp, or Greater Trip

16th level, Dex! Dex!

17th level, feat: Vicious Stomp or Greater Trip, whichever you didn't have first!

18th level, Bonus feat: Whatever suits your mood!

19th level, Stunning Critical, although really, anything could suit your mood!

20th level, Dex again, with a free +2 to all your physicals to enjoy!

Kinda dumb, but, still, fun! and as double weapons, you could in essence wind up with 4 differently enchanted tripping sticks for a set of versatile weapon options! :D

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