What makes a PFS game fun?


Pathfinder Society

Silver Crusade 3/5

A different thread got me thinking about this.

What are the factors that make a game session fun or not fun for you?

For me, in order, I think the biggest factors are:
1. The other players. I can play in just about any scenario using any character (even a pre-gen) and have a absolute blast if the right players are at the table. There are just some players that are a complete joy to have in the game. By and large, these players know the rules well and have solid characters, but are also more interested in having fun, enjoying the game, and making sure everyone else is having fun too.

2. The GM. A good GM can go a long way toward making an otherwise blah scenario into something of legend (or at least something to talk about weeks later). A couple of my favorite GMs are a little weak on the rules knowledge, but they are amazing GMs dedicated to running an enjoyable table.

3. My character. As long as the character I'm playing has some personality, I'm usually pretty happy. It is certainly nice to feel like I am playing exactly the right character for the scenario. If I feel like I'm playing exactly the wrong character for a scenario, that can kind of sour the experience a bit. (Which is why I have taken to making more generalists than specialists.)

The actual scenario is pretty low on the list. There are certainly some scenarios I enjoyed more than others, but it just isn't the largest factor for me.

What are your thoughts?

Shadow Lodge 4/5

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The order of this list from my experience is as follows:

1. My attitude This is most important thing in determining whether I will have a good time. If I am in a deep funk the odds are against me enjoying myself. Contrariwise if my attitude is good my chances are better.

2. The other players at the table The people that you play with also have a significant impact on the chances of the game being fun. A rocking group can turn even the most humdrum experience into a blast.

3. The GM A good GM can add a lot to the table experience. Turning even a very dull scenario into a good time.

4. The scenario itself A well written scenario can also support bringing the awesome.

5. The environment that you are playing in If you find yourself playing in a less than supporting location it can be harder to focus on the event and can detract from a good time. if you can't hear the GM or other players it can be hard to stay engaged in the event.

2/5

Points at Eric What he said. :)

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