| Kobold Catgirl |
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1. The Cube Caper: The wise mayor of Svirftown has been eaten by a wandering gelatinous cube. Clerics can resurrect him, but only if you can catch up with the cube, kill it, and return the mayor's remains...before the cube finishes digesting.
2. The Earth and Sky Pirates (or, the Rise and Fall of the Goblin Menace): A crew of bouncing goblins has been waylaying airships in the area, mostly by putting holes in hulls with their hard heads. Merchants and crying physicists alike have united to raise money to hire adventurers to deal with it—not realizing that the goblins have fallen under the sway of a qlippoth. Its goal: To get the goblins on an airship, fly them up into the atmosphere, and drop them off with the hopes that their bizarre personal definitions of "gravity" will throw Golarion off its axis.
3. Dirty Jobs: A wise otyugh shaman is looking for adventurers to investigate the poisoning of his cluster's food supply. In truth, this is a territory dispute between his cluster and a larger, better-organized cluster. When the adventurers find this out, they are given a new task: Find a way to sneak into the other otyugh cluster's lair...and return to sender.
4. It's More Afraid of You...: An elderly blue dragon archmage has left his lair and begun razing the countryside. When asked why, he reveals that a phase spider has entered the cave and refuses to leave. It phases out whenever he tries to breathe fire on it, and he is too frightened to pursue it into the Ethereal Plane and deal with it properly. When the PCs arrive, things get even more complicated: Turns out the dragon forgot to turn all his traps and guardians off when he left, and the phase spider's brought in a whole cluster of its family to make things extra fun.
5. Home of the Mad Mage: An ancient long-deceased wizard's tower has been found in the middle of a deadly owlbear-infested forest. Rumor has it that this tower is full of two things: Priceless antique magical artifacts...and the creatures that wizard created he judged too dangerous to release. And this is the dumbass who released owlbears into the world.
6. The Uprooted Druid: A good-aligned elderly druid has been driven from her home by an enormous undead treant. She is willing to move, but she needs spry young adventurers to go back for her animal companion—a leopard who got stuck up in the treant's upper branches and is now too scared to come down.
7. Flamewar: During a deadly drought, a village hired an organization called the Fire Brigade to protect them. The Brigade, bearing a criminally misleading name, is comprised of goblins. Now the village needs the adventurers to save them before their new fire department starts striking up some business.
8. Cloudy With a Chance of Orcs: Someone has been robbing an exceptionally large (Giant template) cloud giant's home while she goes out. This cloud giant has sworn to protect a nearby village from orcs, but she's becoming increasingly reluctant to leave. She needs someone to guard her enormous home during her absence, combating such perils as her giant housecat, a treacherous giant husband, and the greedy villager who's been climbing up vines into her home and putting his whole home at risk all along.
9. Pathfinder Bloat: The best link the Pathfinder Society has to a desert-dwelling community of reclusive mages is a popular local bloatmage who is sympathetic to their cause. But a rogue Venture Captain has stolen most of the bloatmage's leeches. With no nearby swamps or lakes, he only has twenty-four hours to live unless the adventurers can track the rogue agent down before she reaches the sanctuary of the Society's enemies.
10. The Answer: A wise but inscrutable prophet has promised to answer the next answer she is given with complete clarity and honesty in exchange for 5,000 platinum. The PCs must set out to seek the answer to a mysterious plague in their village, but danger lurks around every corner—from a recurring gang of hobgoblins seeking to rob the PCs and get their own question answered, to a pair of doppelgangers who try to make the PCs turn on each other, to a small army of fanatics seeking the secret to bestowing godhood upon their leader. Driving the stakes higher is the fact that many of the village believe the plague to be caused by witches—and the prime suspects are members of the PCs' families! It turns out the plague really was caused by witches and the townsfolk were right all along.