What AP or adventure group should we tackle next?


Pathfinder Adventure Path General Discussion


My group is running through KM right now. One of the things I really like about it (and that my players seem to like) is that the AP gives my players a very strong connection to the setting.

I'd like to replicate that feeling a little bit with the next campaign, and I think the UCAM Downtime rules, particularly the Building and Organization rules, would be an excellent way to do that. Any ideas on which AP would best foster these downtime rules?


Skull & f@~&ing Shackles!

Also Iron Gods :-)


Also technically Wrath uses the ultimate campaign rules but it also uses the mythic rules, so there's that. It would certainly require a group discussion on how to use mythic adventures, if at all (it's not needed or hard to omit, but players never go for that:p)

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