| Myrryr |
So, I've recently started a new campaign with two players. I'm running the old Age of Worms campaign with some significant changes and porting it into Golarion.
Basically, I'm running with the big bad being the Outer God/dess Shub-Niggurath and placing the start of the campaign in Gunworks in the mana wastes in Geb, or Alkenstar depending on who you ask where the map lines are drawn.
The tomb is recently opened, appearing almost randomly, the locals chalking it up to a mana wastes storm uncovering it and assuming it's the tomb of some old arcanist that fell in the Geb/Nex war.
In reality, the tomb is that of Zosiel, an archmage wind elemental that fought against the Outer Gods 13.8 billion years ago at the dawn of the prime material plane. The elements and their allies were successful, and pushed them 'out of reality', but unfortunately were themselves separated from the new universe.
This is why there's so much Space in the prime material plane and not enough substance, just lonely planets and stars.
Needless to say, a big change. I'm using the old dead elemental lords, as the current ones are all NE (and will play a part, but probably won't be nice)
Now, as the campaign eventually ends with fighting a god, and a really powerful one at that, the two players in the game are both dragons (a blue and umbral respectively), and both will go mythic, using a custom dragon leveling chart and mythic dragon abilities, but nerfing most of the action economy breakage of mythic.
The blue dragon, Vesyraniel, is a historian, LE, and interested in learning everything she can and is basically your prototypical blue, with a focus more on historical and arcane studies than tyranny, but still more than willing to use underhanded tactics.
The umbral dragon, Cillistryxis, is more naive and a watcher of the 'fleshies' that she calls humanoids, more curious and greedy (heh, dragon), and NE currently.
Their patron is the daughter of a Gebbite bloodlord, a very young vampire woman by the name of Tiori who's hiring them to clear out the tomb so that she can send in people to mine it of potentially magically irradiated and useful minerals. She gets a magic mine, they get to loot a tomb with a lot of history, or so they think.
So far, they gotten a little ways into the tomb and fought their first aberrations. Floating eyeballs attached by a long fleshy muscle that fly and try to strangle them like living bolas. Snack food for the dragons. Found two teenage girls that the aberrations had been using to lay eggs in though... Well, the next pair of 8 limbed small sized green spider girls they found further up they made a deal with... have the girls, give the dragons a free pass through their webbing and gave them some info on tomb. Made some friends with the creepy little things and doomed two poor women to being egg sacks for the rest of their lives.
Continuing on, they breached the lantern room and made it down into the architect's lair after finding out the other elevator was broken or something and went into a hideous black freezing area that sucked on their scales when they tried to climb into it. Taking the other working elevator, they killed some chokers after the gas trap (which I made a confusion gas) nearly got the blue to kill the umbral and DID KO herself heh.
They spent time talking to the earth elemental here. Found out the tomb is partially in the void of space and the blue dragon rolled a 48 on her Kn history check. (I do an exploding d20 system... nat twenty roll again, add 20, nat 1 roll again subtract 20, no auto-fail/success)
So she knows pretty all of the history of the war at the start of the prime material plane.
Now after a bit of Q&A, and promising to the earth elemental, they found out the tomb was constructed on the plane of air shortly after that plane's creation, then moved to the depths of space on the material after Nadroc died. The elemental has no clue how it 'opened' on Golarion.
This is my current intro with this rather heavily altered Age of Worms.