DeathMvp
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I know back in the 3.5 D&D days there was a product that was made called Buy the Numbers http://www.rpgnow.com/product/18175/Buy-the-Numbers?it=1. This alowed yo to use your XP as curreny to buy each part of a class part by part. Ie raise your HD by 1 cost xp. Raise your BAB would cost something else. You could then make a toon that fouces on some thing and leave other out or buy it all even to make almost the same as class level for about the same cost.
I for one liked it in the 3.5 and while I though about tring to port it to pathfinder I do not think I am smart enough to do it. Has anyone done this for pathfinder as a offical thing or as a privet thing?
P.S. I am sorry if it is in section as I though this or house rules would fit this.
Magda Luckbender
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If you want this sort of character building detail why not just play GURPS? That's pretty much how GURPS works. It's a very mature & advanced game system.
| Lavawight |
From personal experience, it's often easier to talk a group into a variation of a familiar system than an entirely new one. In particular, GURPS is ok with me and with one other person in my gaming group, but the others are relatively new even to PF, so the wide-open custom system of GURPS is a hard sell.
If you're willing to jump systems though, Shadowrun is another classless TTRPG worth looking at.
| Oceanshieldwolf |
I know back in the 3.5 D&D days there was a product that was made called Buy the Numbers http://www.rpgnow.com/product/18175/Buy-the-Numbers?it=1. This alowed yo to use your XP as curreny to buy each part of a class part by part. Ie raise your HD by 1 cost xp. Raise your BAB would cost something else. You could then make a toon that fouces on some thing and leave other out or buy it all even to make almost the same as class level for about the same cost.
I for one liked it in the 3.5 and while I though about tring to port it to pathfinder I do not think I am smart enough to do it. Has anyone done this for pathfinder as a offical thing or as a privet thing?
P.S. I am sorry if it is in section as I though this or house rules would fit this.
Yep, this should probably be in Homebrew.
Anyway, you could try Rynjin's Custom Class builder thread.
There are a few other attempts sprinkled around the Homebrew forums.
I think Eric Morton/Epic Meepo was looking at releasing something like this too, but I haven't heard anything about it for a few months, maybe more...
| Lavawight |
Lavawight wrote:From personal experience, it's often easier to talk a group into a variation of a familiar system than an entirely new one.You may not want to admit it, but what you're proposing IS an entirely new game.
I didn't propose anything EXCEPT new games, really, and I spoke of systems, not games. Neither of the other games mentioned use the d20 system (or any die other than d6, if I remember right), and that's too much of a jump for my players.
| Haladir |
I know back in the 3.5 D&D days there was a product that was made called Buy the Numbers http://www.rpgnow.com/product/18175/Buy-the-Numbers?it=1. This alowed yo to use your XP as curreny to buy each part of a class part by part. Ie raise your HD by 1 cost xp. Raise your BAB would cost something else. You could then make a toon that fouces on some thing and leave other out or buy it all even to make almost the same as class level for about the same cost.
I'm going to agree with the other posters: What you're proposing is a skill-based RPG system, rather than a class-and-level-based system like the D&D family.
Examples of robust skill-based RPG systems are...
GURPS
HERO System
Chaosium Basic Roleplaying (i.e. the core system of Call of Cthulhu)
Savage Worlds
FATE
Rather than building your own skill-based game system, I'd recommend using one of the above systems to run a fantasy game.
Good luck!