Two handed weapon build?


Advice


Allo folks.

I've been recently tinkering with 2 handed weapon builds and it seems that they all just need power attack and furious focus and.. well, that seems to be all they really need.

Is there something else I'm missing- aside from weapon focus and imp crit or something?

Seems the archers have a 2 billion feat chain to be effective and two-weapon fighting has an equally long 2 billion feat chain to be effective.. is there something two-handed folk need besides those two big ones?

Thanks.

-S

Grand Lodge

Two-Handed Fighter, maybe splash some Barbarian, then, smack things.
That's the gist of it.

What's your point buy?

What Races are available?

What books are available?


The current character in play is an Azlanti Pureblood (everyone is) with a 20 PB. He's an Inquisitor of Gorum wielding a Greatsword.
The first (and second) session have passed

Builds and suggestions are welcome but I was primarily just wondering if I'd missed a feat- or chain- somewhere along the line.

The backup character is an Oracle of Battle, also of Gorum and favoring the Greatsword. (and also a pureblood azlanti.)

Any races are technically available for the backup but I'd need a really, really good reason to stray from +2 to all stats +1 feat and +1 skillpt/level.

All Paizo books are available.

-S


Pick up something big and heavy, take Power Attack, kill things. That's pretty much it. Since Inquisitor is a 3/4 BAB class, you'll get a bit more out of Weapon Focus and Furious Focus. Not much else unless you're worrying about cleaving or combat maneuvers.


I haven't really decided what to do after my- apparently two- mandatory feats are spent and done.

Probably Wep focus and imp crit at some point, otherwise.. I dunno.

Guess he has room to grow and figure it out as the campaign progresses.

-S


If you are talking about damage, then yes Power attack and improved critical are the must have DPR feats, furious focus is nice to have.

The good thing about going THF is that the rest of your feats can be for soemthing else.

Shadow Lodge

You are a 2/3 caster, try spending some feats on magic in your down time. Maybe metamagic feats or even better Improved Initiative. An Inquisitor with Improved Initiative almost always goes first via. PRIMARY CASTING STAT+Dex mod.+4. THF is great for a low-feat build.

Shadow Lodge

I thought Inquisitors were one handed weapon user?

Grand Lodge

I would definitely say Power Attack is the most important feat here. Whether Furious Focus is a good option is debatable. From my experience the first attack usually hits, which makes FF a bit less important. To keep damage strong, you're going to need to spend actions buffing, so you'll definitely prefer to be doing that out of combat when you can. Luckily, THF is so feat light you have a lot spare to spend on other stuff. For any type of caster, AM13 is right that winning initiative is crucial. I also tend to like the step up chain for martials that can afford it, it's quite handy.

In the end, PA is the only "critical" feat for a THF. As an inquisitor, I'd grab the Cornugon Smash feat; it holds a lot of synergy, is very flavorful, and is effective in combat. You might want to then tack dazzling display and shatter defenses onto that, as that will definitely help hit harder.

What domain/inquisition did you pick?

Grand Lodge

Jacob Saltband wrote:
I thought Inquisitors were one handed weapon user?

Why?


Maybe he's thinking Magus.


Also Cornugon Smash is a feat worth considering, especially because you're an Inquisitor and Inquisitor loves intimidate.


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Selgard wrote:

Allo folks.

I've been recently tinkering with 2 handed weapon builds and it seems that they all just need power attack and furious focus and.. well, that seems to be all they really need.

Is there something else I'm missing- aside from weapon focus and imp crit or something?

Seems the archers have a 2 billion feat chain to be effective and two-weapon fighting has an equally long 2 billion feat chain to be effective.. is there something two-handed folk need besides those two big ones?

Thanks.

-S

You can do a lot more with Two-Handed Fighters than just hit something hard. This is my favorite pure Fighter build (Weaponmaster, built either to use a Falchion or a Bardiche):

Human 20th level Weaponmaster

Attributes:
STR - 15 (+2 racial mod, +1 @ 4th, 8th, 12th, 16th & 20th)
DEX - 14
CON - 14
INT - 14
WIS - 12
CHA - 7

Traits:
Defender of the Society
Freed Slave

Feats:
1st - Dodge
1st - Power Attack
1st - Cleave
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack (swap Cleave for Whirlwind Attack)
5th - Combat Reflexes
6th - Lunge
7th - Weapon Focus: Bardiche
8th - Improved Critical: Bardiche
9th - Critical Focus
10th - Greater Weapon Focus: Bardiche
11th - Dazing Assault
12th - Sickening Critical
13th - Staggering Critical
14th - Critical Mastery
15th - Weapon Specialization: Bardiche
16th - Greater Weapon Specialization: Bardiche
17th - Stunning Critical
18th - Vital Strike
19th - Improved Vital Strike
20th - Greater Vital Strike

You get Whirlwind Attack (with a reach weapon) by 4th level, a Lunging WWA by 6th and a Dazing Lunging WWA by 11th. Weapon Training advances faster than for your typical Fighter and you can layer conditions on with critical hits more effectively than any character in the game.

Now, if you're building a non-Fighter who uses a two-handed weapon, then yeah, take Power Attack and Furious Focus and, if you have the Charisma and the skill ranks for Intimidate, work towards Dreadful Carnage.

Shadow Lodge

chaoseffect wrote:
Maybe he's thinking Magus.

Maybe I did. I'll have to read Inquisitor again.


Other than the obvious furious focus and power attack, you should take Cleave and then Great Cleave. The later allows you potential multiple attacks at you highest BAB. Thus if you're surrounded by many foes, you could have as many as 3-4-5 (one per foe) attacks per round as long as you don't miss...choose wisely...

Imrpoved crit is also useful with the right weapon...

Our two-handed fighters (24 STR) is using a falchion with a threat range of 18-20 (15-20 with improved crit)...he get a crit threat 25% of the time hitting then for about 50+ damage...


blackbloodtroll wrote:
Jacob Saltband wrote:
I thought Inquisitors were one handed weapon user?
Why?

Because the Inquisitor is spell caster and it's hard to cast with a two handed weapon. Not saying you can't do it just it's pain sometimes.


You get unlimited free actions right? I thought changing your grip on a two handed weapon from two to one, and vice versa, was free and shouldn't impact casting abilities?

Shadow Lodge

Quick Draw could help with casting. For feats other than Improved Initiative, Power Attack and Furious Focus, Your feat tree is pretty much open OP. Just go with whatever catches your eye.

The Exchange

A falcata is good, if it is available. Its critical 19-20/x3, but you would need to spend a feat to gain proficiency. It is even better if it is Keen (or you have the Improved Critical feat).

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