Alchemist Archetype for the Drow


Homebrew and House Rules


Hi guys! So a while back I mentioned wanting to see a Drow Fleshwarper of some kind for player characters. I decided to go with an archetype. After quite a long period of time rolling it around in my head, I decided that an Alchemist archetype might be the way to go. I need some help though.

Here's what I have so far:

Fleshwarper:

Animal Companion

Fleshwarpers get an animal companion at first level. This animal companion functions as a druid’s animal companion, except that it does not change its base statistics at fourth level. Instead, the alchemist can use his evolution pool to change the animal, fleshwarping it into new and bizarre forms. Any fleshwarping done to the animal companion is permanent.

This replaces the alchemist’s bomb ability.

Fleshwarping Pool

Fleshwarpers have access to a number of points per level to choose from different eidolon evolutions to apply to their animal companions.

This is meant to replace mutagen.


As you can see, I kind of lack the skill to turn my vision of a Drow Alchemist into reality. I want an alchemist that makes potions and poisons, but has an animal companion. As they progress they turn their poor little animal companion into some sort of horrible monstrosity. Since fleshwarping is a permanent thing, these changes should be too (otherwise I'd just say "use mutagen on animal companion" and the whole thing would be easier to deal with.

Suggestions, comments, concerns, and screams of terror are appreciated.

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