Frozen Fingers question.


GM Discussion

2/5

Hello,

Running season 0 Frozen Fingers of midnight and enjoying it alot.
The team has arrived on Haldyr's ship and is about to go down to the hold, where Haldyr & zombie chaps reside.

Before they have their run-in with them, i need to be sure of a few things.

1. In the pdf it says those zombies can freeze people with their touch attack. Is this flavor for nl cold damage per hit that merely causes frostbite, or the actual Freeze ability, where the PC takes 1d6 nl cold damage for an additional 1d4 rounds?

2. Provided the answer at #1 is 'freeze ability', has it been commonly used or rarely? One of the team already took cold dmg from the lantern.

3. Haldyr's paralysis, the pdf describes it manifests as cold. (nl cold damage? Or also freeze?) A conversion file lists it as the normal paralysis. Like #2 referring to 1, has the paralysis been used in tier 1-2 fights by others?
Since they are happy they won against Bengeirr, my dice were pretty decent.

Thanks in advance.

Shadow Lodge 4/5

The zombies essentially trade out their normal Slam Attack for the freezing touch. It becomes a touch attack rather than a normal attack, and it deals 1d6 Cold damage rather than the normal Slam Attack Damage. (It's unclear, they might actually have both.) It doesn't actually freeze the target solid, (flavor).

Haldyr is just flavor though. It feels cold, but doesn't actually do cold damage.

Grand Lodge 4/5 **

I GM'd this recently for a Core game. I had the zombies do touch attacks for 1d6 lethal cold damage. They only have a +2 touch attack and are staggered.

2/5

Thanks for answering.

Dark Archive 1/5

I believe roll4initiative touched on an important fact that the "icy touch" is a melee touch attack which is very nice considering they only have a +2 attack.

Community / Forums / Organized Play / GM Discussion / Frozen Fingers question. All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion