| Mhuirich |
I'm looking to re-create something similar to the 3.5 "Bone Naga", which was a MM II creature, and later an acquired template Serpent Kingdoms. The template is straightforward, but my question is around advancing the Naga to be able to cast 14th level sorcerer spells.
Does adding racial hit dice to the naga increase the level of sorcerer spells it can cast, or would I have to give it class levels, which seems unnecessary, and adds baggage like bloodlines I'd rather not bother with.
| Mhuirich |
Seems to be the case, Look like most Naga are CR-1 = CL for sorcerer.
That's my interpretation as well, but I was hoping to find a more explicit source. I'm working with Hero Lab, which does *not* apply this increase, and so I was trying to figure out if this was a Hero Lab bug, or if they were working against a source I wasn't aware of.
Eltacolibre
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well by RAW, there isn't any rules about that. Like same with Rakshasha, technically advancing the HD of a rakshasha doesn't increase his CL.
You could simply give levels of Sorcerer, as Naga are the ones of the rare few, where they explicitly state that they cast spells like x level sorcerer. They should stack. Pretty sure they are caster monsters as well, confirming that they benefit the most from adding spellcasting classes.