
Larzachard |
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Hey guys,
I'm about to GM a pathfinder game based off of a Naruto D20 conversion I put together and was hopping to get some feedback before I start. Below is my quick guide, which is based off the thought that the characters will already have a basic knowledge of pathfinder. Along with the conversion to pathfinder, I cut a lot of content just tto make the game simpler.
I used the monk's Ki pool to base the Chakra system. If you want to see the more in-depth guide I put together, revised feats list and such let me know. the classes and jutsu are the same for ND20
Basically this is a quick reference guide to help the players on the startup
Chakra- ninja use chakra energy to perform various actions.
- If ones chakra pool 0, he can only take a single move or attack action every round, and cannot run or charge.
- 1 point of chakra can be used to augment an action, dependent on a chakra control check, at gm’s discretion (1-10 fail, 11-19 success, crit x 2) (ex, +1 to a punch, +5ft to jump)
- Characters gain 2+con points of chakra per level
Action Points: can be spent for many reasons, such as:
- spend 1 action point to gain 1d6 points of temporary chakra
- hasten one action
- payment for talent/feat/jutsu
- create hand signs while holding a weapon/object
Hardness – some techniques allow the user to add or ignore points of hardness. In this case 1 point of hardness equals 1 AC
Strength Ranks- If a technique, feat, or move requires a certain strength rank, it can be learned/used if the user’s base tough attack is equal to that of the required rank.
Speed Ranks- If a technique, feat, or move requires a certain speed rank, it can be learned/used if the user’s base ranged attack is equal to that of the required rank.
Jutsu- Any jutsu may be learned if:
- The user’s skill for the jutsu type (Genjutsu, Taijutsu, Ninjutsu, or chakra control) is equal to ½ the jutsu’s learn DC,
- It matches elemental nature
- Any jutsu can be remade to fit another nature, gm’s discretion
- Any jutsu can be created, gm’s discretion
- Some jutsu can be mastered. Five uses of a jutsu are equal to one mastery level for ranks 1-3, seven uses for ranks 4-7, and ten uses per level for ranks 8 and above
- Some jutsu can be empowered, which can be done after the first mastery level
-players can learn 1d3+int jutsu per level
Chakra Nature-
each ninja can imbue chakra with an elemental nature. At level one, each character may chose a base chakra nature. At level six an additional, evolved, or mixed nature may be chosen.
- Advanced nature- when two chakra natures are mixed they produce an advance nature
- Evolved nature- instead of choosing a second or advanced nature, at level six one can choose to evolve their base nature.
Weak/Strong against: Each elemental affinity is strong again one affinity, and weak another
Chakra Nature Weak against
Earth Lightning
Fire Water
Lightning Wind
Water Earth
Wind Fire
Chakra Nature Penalty: A chakra nature penalty is a -2 penalty against a chakra-based attack of the opposite descriptor. (ie, -2 ac against water attacks for fire user, -2 to reflex for earth against lightning jutsu)
Tip and ideas are wanted, thanks for the help!!

Alick |

I was thinking of doing something like this, but with more of a gestalt system. Everyone has a primary class of ninja. Then everyone chooses two secondary classes to give them more flavor. This can be two martial classes for a melee tank(Rock), two caster classes for someone who just blasts things, a mix of both(most ninja), or they can take a hybrid and a martial or caster, or two hybrids. As for ki=chakra, I'd agree to that, but take it further. For spell casting classes, turn spells cast per day into chakra = to the spells level, then make that spell cost it's spell level in chakra. Be smart as a DM and make sure each spell chosen fits not only your campaign, but the clan that said ninja came from.
Other ideas:
Balance vs crazy ninja tricks. Someone taking two caster classes as secondary can do some crazy stuff. But ninja's should be able to do crazy stuff. Maybe help the martials out by giving them a chakra boost and making martial specific stuff they can do. Crazy 50ft leaps? Sure. Running up walls? Yes! Charging a weapon with so much chakra that it glows like Chernobyl and can cut through almost anything? Yes! Those are my ideas. As for actual crunch... -shrugs-