Ron Lundeen
Contributor
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Hey, all! I've put together a "Chapter 7" for Rise of the Runelords, for those people (like me) who wanted to give their Karzoug-killin' characters another high-powered adventure to play through.
I've tested it with my own group, but I know all high-level characters are different, so I'd like to get others' thoughts on it, too, before releasing it to the world.
If you'd like to playtest a five-scenario "Chapter 7" over the next week or two, please Private Message me and I'll send you the latest draft so you can play it and circle back to me with your thoughts.
Thanks!
Ron Lundeen
Contributor
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what sort of card-quantities are we talking about? - I'd certainly be interested in this, depending on how many cards I'd need to proxy
Four. Two villains new villains and two new henchmen (although you'd need up to seven of each henchmen, based on how many players you've got--Bandits or similar will do).
I'm a big fan of using what we've already got, just putting them together in new ways. For a higher-level adventure, though, I felt like I needed just a couple more villains and a couple more henchmen to make the story and power level fit right.