| Gigalicia |
A mystery that directly opposes the life mystery.
DeathClass Skills: An oracle with the life mystery adds Intimidate, Stealth and Survival to her list of class skills.
Bonus Spells: 1st—ghoul touch, 2nd—death knell, 3rd—animate dead, 4th—enervation, 5th—slay living, 6th—circle of death, 7th—destruction, 8th—create greater undead, 9th—Energy Drain.
Revelations
Channel (Su): You can channel negative energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
Death Affinity (Ex): You are considered an undead for spells and effects that would heal undead, such as channeled negative energy, inflict spells and so on. You must be at least 7th level to select this revelation.
Deathsense (Su): You notice and locate dead creatures within 30 feet, just as if you possessed the blindsight ability. You must be at least 7th level to select this revelation.
Safe Inflicting (Su): Whenever you cast a spell that deals direct damage to a target, you do not provoke attacks of opportunity for spellcasting.
Scout of Darkness (Su): You gain darkvision and can see lit areas normally as well as dark areas within 60 feet. When in total darkness you gain +4 circumstance bonus at Perception checks related to sight. At 11th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness.
Death Link (Su): As a standard action, you may touch a creature to create a bond between yourself and another creature. All damage received are taken between both you and the creature. Damage taken by this mean do not reduce your hit points below 0. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds close range, or you end it as a free action.
Enhanced Inflict (Su): Whenever you cast a inflict spell, the maximum number of damage dealt is based on your oracle level, not the limit based on the spell. For example, an 11th-level oracle of death with this revelation may cast inflict light wounds to heal 1d8+11 hit points instead of the normal 1d8+5 maximum.
Death Escape (Su): Whenever your life would be reduced to fewer than 0 hit points, you automatically stabilizes at -1 hit point, that only works if you aren’t with less than 0 hit points before the loss and you automatically succeed in any save to avoid death. You must be at least 11th level to select this revelation.
Desecration Prague (Su): You gain an evil aura as the cleric Aura ability, independently of your true alignment. You gain the effects of a desecrate spell centered on you. The last place that you stayed (at least 8 hours/day) for more than one-week consecutively turns into a desecrated terrain with a radius multiplied by the number of weeks that you stayed in. That place is considered a shrine and stacks with your aura. Each week that you do not spend at least 8 hours in your desecrated terrain reduces its range, and the total range/weeks cannot surpass your oracle level. Consecrate temporarily counters this ability and the opposite too.
Flesh Skin (Su): Your skin starts to turn into flesh. You gain Toughness as a bonus feat and +2 natural armor. At 7th level, and every four levels thereafter, the armor bonus increases by +2. At 13th level, this armor grants you Damage Reduction 5/slashing.
Final Revelation
Upon reaching 20th level, you die. The most precious item you possess become a phylactery, you gain two permanent negative levels and becomes a true lich.
Please, bring the nerf hammer.