Class groupings


Homebrew and House Rules


Hey guys, I'm getting ready to run a homebrew game, and need to setup some "behind the scenes" stuff for my players. One of the things I need help with is setting up logical (or kinda logical) lists for the different classes. My first run through is below, but glancing at it, I find it lacking. I was hoping to have each class be in at least two different lists, but a few (like Fighter) only show up once.

Are there any categories I could add or change?

Are there any classes that would fit better in a different list (or added to it)?

Area there any classes that don't fit the suggested lists?

Martial wrote:

Martial (+1 base attack classes)

Barbarian
Bloodrager
Brawler
Cavalier
Fighter
Gunslinger
Paladin
Ranger
Slayer
Swashbuckler
Skilled wrote:

Skilled (Maybe "Utility"?)

Alchemist
Bard
Hunter
Inquisitor
Investigator
Monk
Ranger
Rogue
Skald
Slayer
Multi-role wrote:

Multi-role (Does multiple things well)

Alchemist
Bloodrager
Hunter
Inquisitor
Investigator
Magus
Monk
Shaman
Summoner
Warpriest
Casters wrote:

Casters (9 spell levels)

Arcanist
Cleric
Druid
Oracle
Shaman
Sorcerer
Witch
Wizard
Arcane wrote:

Arcane (Casts arcane spells)

Alchemist
Arcanist
Bard
Bloodrager
Investigator
Magus
Skald
Sorcerer
Summoner
Witch
Wizard
Divine wrote:

Divine (Casts divine spells)

Cleric
Druid
Inquisitor
Oracle
Paladin
Ranger
Shaman
Warpriest

The main reason for this is for character creation "Due to the attention of the gods being directed elsewhere, you can't start play as a Divine class" or "You will begin play as members of the High Art tower, you will be playing gestalt characters, but one of your classes has to be from the Arcane list", etc.

The closer I can get similar classes together (even if it means making new or removing lists) the more consistent it will be to have characters pick a specific list, or have them choose a list that they want nothing to do with, etc.

Liberty's Edge

Some classes a very single-role. Fighter is one of them. There may not be a good way to categorize them into any second category.

If this game had the old-school interpretation of Fighter as an eventual leader of armies then I would make a "Leader" category that had, for example, Fighter, Paladin, Cavalier, Skald, and Bard (and *maybe* summoner?). Sadly Fighter would still be left out of that category with how PF interprets them. You could house-rule that they get Leadership (sans-cohort) as a class feature at 7th to jam them in there, but that may feel a bit forced to some.

You could always make a "Mundane" or "Non-Casters" group as a counter-point to the casters group. Similar to the Martial group, but removes Paladin, Bloodrager, and Ranger in favor of Rogue and Monk.


We at Multiclass Productions have divided them into these lists. You could combine the two arcane lists if you wanted to.

Arcane Masters I (arcane learned)
Alchemist
Arcanist
Investigator
Witch
Wizard

Arcane Masters II (arcane spontaneous)
Bard
Sorcerer
Summoner

Divine Champions
Antipaladin
Cleric
Inquisitor
Oracle
Paladin
Shaman
Warpriest

Martial Champions
Brawler
Cavalier
Fighter
Gunslinger
Samurai
Slayer
Swashbuckler

Masters of Stealth
Monk
Ninja
Rogue

Masters of the Wild
Barbarian
Bloodrager
Druid
Hunter
Ranger
Skald

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