So your crew all have Filth Fever


Skull & Shackles


The druid in my party decided to wild empathy the rats they're always asked to catch and send them to destroy the rum rations that were killing the crew. That evening, they all got a rum ration polluted wth dead rat and about half the crew have filth fever now.

Sandara only has one lesser restore a day, and apart from treating disease with heal checks, this could be quite deadly.

My plan for the next session is for the Captain to get rid of the rum ration - he doesn't want a dead crew, after all - and ALL alcohol (at least until the disease runs its course and people are either better or dead from it).

Everyone who is sick will be put into Stitchman's care, which means those who still work will be exhausted from having to handle two or three person's jobs for the day. Sandara will ignore her tasks for the day to help healing people, which Scourge will want to whip her for and the Captain will stop from happening. Scourge will take out his frustration on the PCs any way he can.


So the druid used his powers to convince the rats to commit suicide by drowning themselves in rum? I'm not sure that really counts as 'revering nature'.

Anyway, Sandara can prepare spells differently than her stat block, you know. IIRC, she has two second-level spell slots, which would allow two lesser restorations per day.

In addition, she can prepare Diagnose Disease in her first-level slots, which provides a +4 to heal checks to treat the disease. I don't recall whether she has ranks in heal, but she could certainly help Quarn as he tries to treat them.

Additionally, as soon as it became apparent that a significant part of the crew were sick, Harrigan would have abandoned his plans to go find a ship to raid, and would make for the nearest port.

This of course would change the narrative from "we're trapped on this ship and we need to go along to get along until we have a chance to get off" to "Can we jump ship and not get killed?"

You'll need to make some sigificant changes to the storyline to accomodate this.

ALso, you can tell the Druid, "Nice job breaking it, hero!"

Grand Lodge

But why is the rum gone!?!

So, it sounds like your druid right buggered up his job of "handle the rat problem on the ship." I'd say that when the crisis is over he stands to be keelhauled as punishment for such an abyssmal failure. However one of the characters is meant to be set for keel-hauling before The Man's Promise is seen, and all hands are needed.

My suggestion is turn the disease factor up by 11, have the ship come across Bonewrack isle, except the Infernus isn't sunk, and some of its crew is still on the island and human.

The group gets sent to the island initially to find medicinal herbs for treatment of Filth Fever. There they fight the last of the Infernus' crew as they're slowly succumbing to Ghoul Fever. The group finds the medicine, and several of the crew are cured of filth fever, but some have contracted ghoul fever. Have these crew members die, and come back at night at which point there's a battle aboard the ship.

During the hubbub, Sandara and some others are taken away by the Sahauagin, Harrigan contracts ghoul fever himself, several more sailors are killed, and the ship damaged.

Plugg and Scourge take command as the captain shuts himself away from the rest of the crew even more. The plan: salvage what is left of both the Infernus and the Wormwood to create one vessel, and get the hell out of the place. The PCs have a few days to rescue Sandara and the rest of the captured crew. When they return they learn that Harrigan is gone, the only clue being the bloody corpses of two more ship mates who appear to have been eaten alive in his quarters.

At that point the mutiny is staged, and the winner has the only ship that can get off the island.

Meanwhile, when Harrigan re-enters into the Adventure Path later on, he's a ghoul with all his class levels. The Monster Codex should have some magnificent options for this.

Plus, it'll reinforce for the druid and the party that they shouldn't disregard the dangers of disease.

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