Decking in a Steampunk Game


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So, I am in the process of doing the prep work for an upcoming campaign that uses the Thunderscape steampunk supplement as it's base but I'm giving it more of a cyberpunk feel (urban setting, massive disparity of wealth and power, players as fixers for more powerful people, body implants, etc.) One of the things that two players independently mentioned is that they would like to see some sort of "decking"; something that I hadn't really considered but if half of my group is interested in it then I should try to figure something out. My first thought is some sort of "hacking via telegraph line" or something like that. Does anybody on here know of any Pathfinder supplements that deal with hacking or know of any house rules? I know this is a bit of a shot in the dark but you never know.

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Decking kind of has its own problems where one player has an encounter by himself.

Silver Crusade

Pathfinder Adventure Path Subscriber
BlackOuroboros wrote:
So, I am in the process of doing the prep work for an upcoming campaign that uses the Thunderscape steampunk supplement as it's base but I'm giving it more of a cyberpunk feel (urban setting, massive disparity of wealth and power, players as fixers for more powerful people, body implants, etc.) One of the things that two players independently mentioned is that they would like to see some sort of "decking"; something that I hadn't really considered but if half of my group is interested in it then I should try to figure something out. My first thought is some sort of "hacking via telegraph line" or something like that. Does anybody on here know of any Pathfinder supplements that deal with hacking or know of any house rules? I know this is a bit of a shot in the dark but you never know.

Perhaps something like inception or psychonauts, wherein the PCs use magic or psychic abilities to tap into people's minds and dreams and discover their secrets.

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