Spawn free zone around shrines


Pathfinder Online

Goblin Squad Member

Yesterday while out gathering, I managed to get clobbered by an Ogre group spawn, and I died - no issue with that, I got to close trying to get some resources.

The problem that I had was that when I was raised at the Shrine, I was immediately attack by a large wolf pack (including at least one Alpha), which stunned me. Needless to say, I died again, was raised again, died again, repeated several times - until I managed to flee (guess I resisted the stuns).

I lost some gear due to the repeated dying, including my armor and a battle focus.

I cleared the wolves by killing one and running away, killing one and running away, etc. until I had cleared the Shrine area.

So, all that to say, is there code that ensures that there will be no spawn within detection range of a newly raised PC?
If so, should we be reporting when it isn't happening?
If not, is it in the plans to do so, or what is the reason that it isn't on the list?

Goblin Squad Member

That has happen to all of us and have been an issue ... that hasn't got any attention that I know of.

As I guess the shrines are going away at some point in the future I guess the Devs don't want to put to much work in them...


Shrines are not going away, to my knowledge. I've never heard of any plans for an alternate system. That said, establishing a "spawn free zone" may be one of those easier-said-than-done tasks. Hopefully it will get more attention sooner rather than later, though.


Plenty of ways to fix:

They could put a thornguard or some invisible NPC guard, that stays posted a respawn shrines, and that kills NPC mobs within a certain radius of agro.

This could also be used to help protect players from being respawn ganked by PvP'ers

And/or additionally, some kind of "Respawn" buff could be applied to newly respawned characters to give them a chance to get to safety.

Goblin Squad Member

sspitfire1 wrote:
... establishing a "spawn free zone" may be one of those easier-said-than-done tasks.

Given that the system already avoids spawning monsters within visual range of players, it seems like it would be relatively easy to avoid spawning monsters within range of a shrine.

Goblin Squad Member

And it's important to remember that the design intends for Players to be able to choose their respawn point. Once the devs have an opportunity to implement that system, these problems should mostly go away.

Goblin Squad Member

Nihimon wrote:
And it's important to remember that the design intends for Players to be able to choose their respawn point. Once the devs have an opportunity to implement that system, these problems should mostly go away.

which was why I assumed the shrines was going away...

Goblin Squad Member

Schedim wrote:
Nihimon wrote:
And it's important to remember that the design intends for Players to be able to choose their respawn point. Once the devs have an opportunity to implement that system, these problems should mostly go away.
which was why I assumed the shrines was going away...

The player's choice will be which shrine. Of course, (eventually) all their unthreaded stuff will still be on their husk, so choosing a more distant shrine might not be a good idea...

Scarab Sages Goblin Squad Member

If I choose a shrine, and it's not inside a settlement, I should still have some confidence that I won't be jumped by wolves at that shrine. Choosing which shrine to re-spawn at does not remove the need for shrines to have no-monster zones around them. It won't make this problem go away at all.

Goblinworks Lead Game Designer

Please submit shrines where this happens as a bug and we'll get them sorted. With hundreds of shrines we've tried to keep them all clear, but with such a large area of procedurally based terrain we have missed some.

Goblin Squad Member

I'm guessing it will, in that once they can implement it, the number of needed shrines will drop precipitously, so they'll be able to make sure they are clean sites with a smaller energy investment

CEO, Goblinworks

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I talked with Art Director Mike last week about this. He thinks that the necessary tech to exclude encounters from the areas of Shrines has been built but it is not functioning correctly. The issue will be addressed asap - we agree, it is hard but not fun to die when you are respawning. :)

Goblin Squad Member

Two things worth trying in my experience:

1. Try to get best gear off paper doll to reduce durability damage
2. Mash stealth key, especially if trained a bit AND if the mobs are not right on shrine. I have occasionally stayed stealthed through rez which can interrupt death cycle and aggro of mobs.

Goblin Squad Member

Lee Hammock wrote:
Please submit shrines where this happens as a bug and we'll get them sorted. With hundreds of shrines we've tried to keep them all clear, but with such a large area of procedurally based terrain we have missed some.

Every time you say this you should add "to email address x@x.x" So that repetition helps people to memorize it.

Goblin Squad Member

1 person marked this as a favorite.
Illililili wrote:
Lee Hammock wrote:
Please submit shrines where this happens as a bug and we'll get them sorted. With hundreds of shrines we've tried to keep them all clear, but with such a large area of procedurally based terrain we have missed some.
Every time you say this you should add "to email address x@x.x" So that repetition helps people to memorize it.

I think he means the ingame bug report tool. It automatically notes your location when submitted so stand at shrine, open ticket, select submit bug, say "mobs at shrine", submit, and they'll know which one to fix.

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