Mistwalker
Goblin Squad Member
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Yesterday while out gathering, I managed to get clobbered by an Ogre group spawn, and I died - no issue with that, I got to close trying to get some resources.
The problem that I had was that when I was raised at the Shrine, I was immediately attack by a large wolf pack (including at least one Alpha), which stunned me. Needless to say, I died again, was raised again, died again, repeated several times - until I managed to flee (guess I resisted the stuns).
I lost some gear due to the repeated dying, including my armor and a battle focus.
I cleared the wolves by killing one and running away, killing one and running away, etc. until I had cleared the Shrine area.
So, all that to say, is there code that ensures that there will be no spawn within detection range of a newly raised PC?
If so, should we be reporting when it isn't happening?
If not, is it in the plans to do so, or what is the reason that it isn't on the list?
| Doc || Allegiant Gemstone Co. |
Plenty of ways to fix:
They could put a thornguard or some invisible NPC guard, that stays posted a respawn shrines, and that kills NPC mobs within a certain radius of agro.
This could also be used to help protect players from being respawn ganked by PvP'ers
And/or additionally, some kind of "Respawn" buff could be applied to newly respawned characters to give them a chance to get to safety.
Nihimon
Goblin Squad Member
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Nihimon wrote:And it's important to remember that the design intends for Players to be able to choose their respawn point. Once the devs have an opportunity to implement that system, these problems should mostly go away.which was why I assumed the shrines was going away...
The player's choice will be which shrine. Of course, (eventually) all their unthreaded stuff will still be on their husk, so choosing a more distant shrine might not be a good idea...
Illililili
Goblin Squad Member
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Please submit shrines where this happens as a bug and we'll get them sorted. With hundreds of shrines we've tried to keep them all clear, but with such a large area of procedurally based terrain we have missed some.
Every time you say this you should add "to email address x@x.x" So that repetition helps people to memorize it.
<Kabal> Daeglin
Goblin Squad Member
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Lee Hammock wrote:Please submit shrines where this happens as a bug and we'll get them sorted. With hundreds of shrines we've tried to keep them all clear, but with such a large area of procedurally based terrain we have missed some.Every time you say this you should add "to email address x@x.x" So that repetition helps people to memorize it.
I think he means the ingame bug report tool. It automatically notes your location when submitted so stand at shrine, open ticket, select submit bug, say "mobs at shrine", submit, and they'll know which one to fix.