| Keydan |
My party is pretty close to creating a kingdom and I feel they have already made a few enemies that might not like what they are doing right now, their methods and approaches.
I feel assassins may be send to deal with those pesky rulers...
And I do have a few ideas in mind...
But, the question is, what kind of assassins may operate in and around the area, besides the classic backstaby kind?
maybe someone is willing to share some ideas.
redcelt32
|
The most obvious answer is of course Daggermark assasins, since the River Kingdoms are in such close proximity.
You might try making your own order in the area for flavor as well. For instance, the scariest assasins in Brevoy are an order of druids called The Faceless.
I made my own called The
So far my party has encountered two of these folks, but had no idea what they could do initially.
The first time all they knew is that there was a horse that kept appearing and disappearing from the stables (when they were just starting out, one of the PCs was the stablemaster for a lord). Then the lord ended up dead.
The second time, the PC queen was attacked and nearly killed by a natural poison made from rare plants found in the Grozni. The assassin that they captured was in the dungeon waiting for the queen to recover and interrogate him. Meanwhile, two other druids from his order came in and rescued him in wildshaped sparrow form. Needless to say, the party is now quite worried about this group and is actively trying to discover who they really are and where they are located.
| Keydan |
The most obvious answer is of course Daggermark assasins, since the River Kingdoms are in such close proximity.
You might try making your own order in the area for flavor as well. For instance, the scariest assassins in Brevoy are an order of druids called The Faceless.
I made my own called The ** spoiler omitted **
Yes, I already took a look at Daggermark and plan to incorporate those iun some way...
The faceless idea is nice, I myself have made a few changes to the political landscape, changing how gods are overall worshiped and how nobles act to better fit our "it's medieval Russian frontier with Italians" vibe.
This is something I like and hate about Kingmaker setting. Very little info is so far given for most places around stolen lands, so little you can pretty much fill the gaps as you go with own content... but at the same time, sometimes it's better to just have a pre-made stat block and save some time on trivial things...