| Tambourine |
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The class can be viewed here. It's designed to (as one would expect) be extremely multipurpose, dabbling in the low to mid level abilities and spells of other classes.
I'm still messing with the details, but I think so far it's pretty solid as a tier 3 class, maybe just barely edging into the lower end of tier 2 from sheer do-everything ability.
What do you think of it?
| What's in the box? |
I looked at it and immediately was hit with: 10 + INT skill points, since this would be even MORE skill points than the rogue I was curious how it would be tempered but the only drawback I could see (from a purely numbers perspective) was that they have all bad saves. I am not sure if this compensates for their IMMENSELY skilled-ness.
I read some of the description, and I think you have a good argument for them being a skilled class. I was wondering how you would justify the magnitude of their skills in terms of balance?
| Tambourine |
I looked at it and immediately was hit with: 10 + INT skill points, since this would be even MORE skill points than the rogue I was curious how it would be tempered but the only drawback I could see (from a purely numbers perspective) was that they have all bad saves. I am not sure if this compensates for their IMMENSELY skilled-ness.
I read some of the description, and I think you have a good argument for them being a skilled class. I was wondering how you would justify the magnitude of their skills in terms of balance?
My main thought is that to actually use the full potential of the class, you need to have investment in basically every skill at once, like a jack-of-all-trades bard but even worse, and since you need both Int and Wis to get the most out of the spellcasting at higher levels, being able to monofocus on Int for mental stats like the Investigator can is unlikely. Getting free inspiration to a bunch of skills helps, but I'm not sure if it helps enough by itself when you need to stretch your skill points that far. (It's also a minor mechanical callback to the Factotum, which had the same skill allotment.)
I'm not opposed to knocking it back to 8 + Int or 6 + Int, but I'm still thinking over the comparison to Investigator, which can get free inspiration to ~12 skills, with the dual persona combinations ranging from 6 to 10 and only partly overlapping with each set.
I've also realized in retrospect that inspiration already includes free inspiration for Knowledge, Linguistics, and Spellcraft if they're trained, so I'll have to rethink those as I have them used.
| Tambourine |
and since you need both Int and Wis to get the most out of the spellcasting at higher levels
Actually, thinking about it, it also needs Charisma for smite and most Arcanist combat exploits, and I wouldn't mind tweaking some other stuff for Charisma-based effects to make it clear how extremely-MAD it's intended to be.