Magic Item Slots for my Ape Animal Companion


Pathfinder Society

Dark Archive

I vaguely remember PFS having some house rules on animal companion magic item slots. Animal Archives says humanoid animals get most item slots. So how does it work for PFS?

5/5 **** Venture-Captain, Massachusetts—Central & West

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Check out this FAQ (with bolding for emphasis):

Quote:

It is intended that animal companions or familiars can not activate magic items. An animal companion could benefit from an item with a continuous magical effect like an amulet of natural armor if its master equipped the item for the animal companion. Animal companions of any type may not use manufactured weapons.

Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

Additionally, animal companions have access to magical item slots, in addition to barding and neck, as listed on the inside front cover of the Animal Archive so long as they select the Extra Item Slot feat. The Animal Magic Item Slots table found in Animal Archive is not a legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone.

The brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars, granted by the Improved Familiar feat, use the Biped (hands) section of the chart. The carbuncle and voidworm protean, familiars granted by the Improved Familiar feat, uses the Serpentine section of the chart. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

Dark Archive

Thanks

Grand Lodge

You also need to own the book to benefit from the slots it allows.

4/5 *****

http://paizo.com/threads/rzs2ql8b&page=4?Druids-Log-Animal-companions#1 87
alot of AC questions answered here

Sczarni 5/5 5/55/5 ***

Z...D... wrote:

http://paizo.com/threads/rzs2ql8b&page=4?Druids-Log-Animal-companions#1 87

alot of AC questions answered here

Fixed your link for you =)

4/5 *****

^^^^^^^
thanks

Dark Archive 5/5 5/5

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I suggest you buy him hammers.

Sczarni 5/5 5/55/5 ***

Unfortunately...

PFS FAQ wrote:

Can I improve my companion’s Intelligence to 3 or higher and give it weapon feats?

No. An Intelligence of 3 does not grant animals sentience, the ability to use weapons or tools...

Shortened for brevity.

Dark Archive 5/5 5/5

1 person marked this as a favorite.

Next thing you know people will want to call their dog a pig.

Shadow Lodge 4/5

And their wand a laser rifle.

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