| Gulian |
Probably my first attempt at making a race.
I'll try to keep in line with the pathfinder racial point system and be withing range of 9-12ish, hopefuly!
Here I go.
Evolved from their more primitive cousins, the Greater Trolls have become smaller and, perhaps, less dangerous individually, but as a tradeoff they have banded together and gained the intellegence required to become a proper race.
Standard Racial Traits
Ability Score Racial Traits: Greater Trolls would be nothing if they weren't extremely sturdy, while their xenophobic nature tends to make them easily misunderstood and their life style in general is unadvanced. (Greater Paragon +1 RP) They recieve a +4 bonus to their Constitution score and a -2 to all mental ability scores.
Size: Greater Trolls are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Greater Trolls are monstrous humanoids of the troll subtype.
Base Speed: Greater Trolls have a base speed of 30 feet.
Languages: Greater Trolls are Xenophobic in their nature, starting with only their own native language known.
Defense Racial Traits
Fast Healing: Greater Trolls regain 1 hit point every round. (6 RP. Total 7.)
Ferocity: As per orc. (4 RP. Balanced by Elemental Vulnerability.)
Senses Racial Traits
Darkvision 60 ft. (Due to Monstrous Humanoid subtype. 2 RP. Total 9)
Racial Weakness:
Elemental Vulnerability: Acid and Fire (Race takes 50% more damage from these effects. -4 RP. Total 5.)
Total is 9.
Favored Class Bonuses:
Fighter: Add 2 to your total negative hit point limit.
Barbarian: Add 2 to your total negative hit point limit.
Druid: Add 1/2 to saves against death effects.
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Something like that I suppose?
| Majuba |
As blahpers sort of mentioned, these should be humanoids with the giant subtype, not monstrous humanoids.
I'd actually call them Lesser Trolls, but either way works. Ability scores are just fine IMO. 9 RP is just fine for a playable race - Aasimars are well over-powered and 18 RP represents that perfectly. That said you could probably nudge it up a bit more (Scent is a great idea) - Con isn't the most min-maxy of ability scores.
| Gulian |
Things I wanted to give them, but thought it would use too much RP:
Scent.
Bonus saves vs death effects, representing this race's undying sort of stubbornness.
It'd maybe bring them up to around 15ish maybe.
I think it's be fine, though, due to the weakness they have to acid and Fire, which are common elements and could potentially warrant a player to seek out some options to counteract these weaknesses.
Will change the subtype, sure.