| Taperat |
I'm currently making updated and improved versions of the 3.5 specialist casters (Warmage, Beguiler, and Dread Necromancer) for my homebrew setting. I'm also making a healing specialist based on the Healer and a summoning specialist based on bekeleven's Rappeler. My question is, around how many spells of each level should be on their spell lists? Since they know their entire spell list, I don't want them to be overpowered or push into 'tier 2', but I do want them to have enough spells to be versatile.