Warmage style casters... How many spells on the list?


Homebrew and House Rules


I'm currently making updated and improved versions of the 3.5 specialist casters (Warmage, Beguiler, and Dread Necromancer) for my homebrew setting. I'm also making a healing specialist based on the Healer and a summoning specialist based on bekeleven's Rappeler. My question is, around how many spells of each level should be on their spell lists? Since they know their entire spell list, I don't want them to be overpowered or push into 'tier 2', but I do want them to have enough spells to be versatile.


Well, I think the Dread Necromancer should have every necromancy spell. Whatever that total is, should be a good number to base the other's spell lists on.

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