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I'm prepping to run RotRL and I'm thinking I may allow a witchwolf skinwalker as one of the playable options for the group. I'm being fairly restrictive to classes/archetypes/prestige classes/races that are either generic or regional to Varisia and figured that there are probably some witchwolves out of Wolf's Ear (I'm also allowing aasimar as an option, due to the large number of angels in the history of Magnimar).
I'm trying to come up with a Campaign Trait, roughly equal to the other RotRL campaign traits and specific to the character either being from or having family from Wolf's Ear (Wolf's Ear is mentioned in the Varisia Players Companion and detailed slightly more in the Werewolf section of Classic Horrors Revisited).
I wanted to pick people's brains for some ideas. Initially I was thinking of giving them bonuses to bluff/disguise to conceal their breeding, but as long as they aren't shifted, they are indistinguishable from normal humans anyways. There is no point giving bonuses to dealing with other lycanthropes, because there is really only one occasion in the campaign when it might come up. The trait is meant to be more of a cultural / social trait, rather than modifying the actual racial abilities of the character. One last thing - I won't be allowing evil characters in the campaign, so it would be perfectly reasonable to have the trait address why the character is going against the nature of his blood.
I appreciate any ideas and look forward to seeing what folks come up with!