Trying to find a way to use Weapons with Style Feats, specifically Snake Style. Dreamscarred Press allowed.


Homebrew and House Rules


So lets put the pieces on the board:

Snake Style (Combat Feat):
Quote:

Snake Style (Combat)

Prerequisite: Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.
Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
Normal: An unarmed strike deals bludgeoning damage.

Snake Sidewind (Combat Feat):
Quote:

Snake Sidewind (Combat)

Prerequisite: Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks.
Benefit: You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.
Normal: You can take a 5-foot step only if you have not otherwise moved this round.

Snake Fang (Combat Feat):
Quote:

Snake Fang (Combat)

Prerequisite: Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
Benefit: While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.

So the goal I'm trying to achieve, rather then beat around the bush, is to utilize a weapon with a 18-20 threat range and the Snake Style feats at the same time. Which is to say I hope to, one day with this character, use Snake Fang to make an attack of opportunity with a 15-20 threat range when an opponent misses me in combat. I've searched around and can't for the life of me find a way to accomplish it, I'm willing to entertain feats, class abilities, magic items, or pretty much anything else. Also, the DM is a absolute believer in Dreamscarred Press and quick to allow their material.

Please don't post any objections to Dreamscarred Press' material or the build concept.


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Snake fang specifically calls for unarmed strikes when referencing to attacks of opportunity provoked by misses. Maybe you can convince your GM to use the style with cestus, which are 19-20/x2 (so 17-20).
Maybe feral combat training with a natural weapon 18-20.
Maybe.
I'm not good with 3rd stuff, so I don't know if there's something there.
My instinct says no.


ElMustacho wrote:

Snake fang specifically calls for unarmed strikes when referencing to attacks of opportunity provoked by misses. Maybe you can convince your GM to use the style with cestus, which are 19-20/x2 (so 17-20).

Maybe feral combat training with a natural weapon 18-20.
Maybe.
I'm not good with 3rd stuff, so I don't know if there's something there.
My instinct says no.

Thanks for the help either way.


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Feral combat training with a natural weapon having an 18-20 threat range is theoretical possible.

FCT will allow the natural attack to be used in place of the unarmed strikes effectively.

If you can find a natural attack with 19-20 and then use the keen power from DSP for natural weapons you can push it to 18-20 (or improved crit feat, but that might take a bit longer due to prerequisites). Getting a natural attack to 15-20 might be difficult to say the least.


I found, kind of, a hinkey way of accomplishing a 19-20 threat range. If you take one level of the Monk archetype Kata Master and then four levels of Swashbucker you can pull it off.

Step 1. So you use take 1 level of Kata Master to gain its alternate Panache feature.

Step 2. You take eight levels of Swashbuckler to gain two Bonus Feats.

Step 3. With the bonus feats attained at fourth and eigth level you take the second and third feats out of the Snake Style tree (since the first one doesn't require unarmed strike in its use.)

Step 4. Utilize a monk weapon with a 19-20 threat range (there are a couple) with the style feats.

Alternate Step 5. Use an ability like the Crusader's Flurry feat to just add a weapon with a 18-20 threat range to your list of Monk Weapons.

Kata Master's Panache:
PFSRD wrote:

Kata Master's Panache

At 1st level, a kata master gains the swashbuckler's panache class ability. At the start of each day, a kata master gains a number of panache points equal to her Charisma bonus (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than his Charisma bonus (minimum 1). A kata master gains the swashbuckler's derring-do and opportune parry and riposte deeds. A kata master can use an unarmed strike or monk special weapon in place of a light or one-handed piercing melee weapon for swashbuckler class features and deeds.
This ability replaces stunning fist.

Also I totally missed this guy: Blade of the Sword-Saint, the 75,350 gp price tag hurts though.

Incoming impolite posts.


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"Monk: A monk weapon can be used by a monk to perform a flurry of blows"

I'm fairly certain a lenient GM would allow you to use a monk weapon with your style feats but RAW doesn't allow such things.


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Iterman wrote:

"Monk: A monk weapon can be used by a monk to perform a flurry of blows"

I'm fairly certain a lenient GM would allow you to use a monk weapon with your style feats but RAW doesn't allow such things.

id be fine with monk weapons or ki weapons.

monks specifically are the character class that through the editions has always been the exception to the rule, rather than the rule its self.


Over a year later Paizo perfectly solved this problem, you'll have to use Master of Many Styles to do this in any kind of timely fashion.

PFSRD wrote:

Ascetic Style (Combat, Style)

You blend arms and martial arts, using weapons with the same ease as unarmed strikes.

Prerequisite(s): Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st.

Benefit(s): Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks.

Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon.


You are able to use monk weapons and have them apply to snake style attacks, true. But getting them into the 18-20 initial crit range is where you are going to run into problems.

Scarab Sages

Quintain wrote:
You are able to use monk weapons and have them apply to snake style attacks, true. But getting them into the 18-20 initial crit range is where you are going to run into problems.

Urumi is in the Monk weapon group and has a 18-20 crit range.


The current PRD does not have it labelled as a monk weapon. I believe that was errata'd out:

http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/easternArmorAndWea pons.html#urumi

What would be good is a feat or enchantment that would be able to place a non-monk weapon into the monk fighter weapon group. Given that monks weapons aren't really based on the design of the weapon, but more of a "preference" category.

Scarab Sages

Quintain wrote:

The current PRD does not have it labelled as a monk weapon. I believe that was errata'd out:

urumi link

The weapon doesn't have the Monk weapon property, but it is in the Monk Fighter Weapon Group, which is what is necessary for Ascetic Style.


Indeed it is. Good catch. I still would like to have a feat / enchantment that enables a re-categorization.


Quote:

Martial Versatility (Combat, Human)

You broaden your study of weapons to encompass multiple similar weapons.
Prerequisites: Fighter level 4th, human.
Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.
Special: You may take this feat more than once. Each time it applies to a different feat.
Quote:

Martial Mastery (Combat, Human)

You further broaden your study of weapons to encompass multiple similar weapons.
Prerequisites: Martial Versatility, fighter level 16th, human.
Benefit: Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.

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